If people ask me for the ingredients of success, I say one is talent, two is stubbornness or determination, and third is sheer luck. You have to have two out of the three. Any two will probably do.
Research is of considerable importance in certain fields, such as science and history.
My gut feeling is that paper and ink are going to be with us for a long time yet, and in substantial quantities, though certainly books are now going to be available in other forms.
Actually ideas are everywhere. It's the paperwork, that is, sitting down and thinking them into a coherent story, trying to find just the right words, that can and usually does get to be labor.
I suspect that writer's block afflicts mainly people who have some stable and ample source of income outside of writing. So far it hasn't been a problem.
Fred Saberhagen was alive when born. He means to continue.
I am generally way out of touch with trends, except now and then I am surprised to find myself leading one, like sympathetic vampires.
And what we know, or think we know, about the universe of space and time is changing very quickly.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
I finally decided one day, reading science fiction magazines of the time, I could do at least as well as some of these people are doing. So I finally made a serious effort.
I wouldn't like to just do one story or one type of stories all the time.
I had immediate success in the sense that I sold something right off the bat. I thought it was going to be a piece of cake and it really wasn't. I have drawers full of - or I did have - drawers full of rejection slips.
I have some good stories yet to tell.
More immediately, I'm currently working on another Dracula in which there will be connections with ancient Egypt. That's about as far as I want to go in commenting on current work.
There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.
I wrote speculative fiction because I loved to read it, and thought I could do better than some of the people who were getting published.
Mysteries I read for fun, so I will probably never write one, for fear of spoiling the fun.
Probably all the books I've ever written have been efforts to define the boundaries of humanity.
The Berserkers have been with me for about forty years, and we're not done yet.
The comments I most appreciate come from ordinary readers who've happened on one of my books at some time of stress in their lives, and who actually credit the book with helping them through a bad time. It's happened a few times in forty years.
The advice would be the same for any kind of fiction. Keep writing, and keep sending things out, not to friends and relatives, but to people who have the power to buy. A lot of additional, useful tips could be added, but this is fundamental.
I started writing seriously about 1960, at the fairly advanced age of 30.
There's a big overlap with the people you meet at the fantasy and science fiction cons.
Only towards the end of this process are any of the chapters in fully readable condition, a state of affairs that used to alarm my wife. But Joan's got used to it.
The Swords were still interesting but by then a cast of characters had started to appear and go on from book to book, and other things about the world began to feel constricting. And there were other things I wanted to do, so I closed the series up and stopped it.
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