I was making Marvel Studios movies, Amy Pascal was running Sony. Occasionally, she would share drafts with certain people at the studio and I would read them, and see cuts of the movies. But what I've learned with is that I'm no help whatsoever giving passive comments on other people's projects.
The only thing I'll say, and I'm sure everyone says this, is stick with it. I'm not shy about telling people about the fact that my dream was to go to USC film school when I was growing up in New Jersey. I got rejected five times. You just keep going, keep going, keep going.
There's nothing more disheartening than seeing a movie and going oh, that doesn't work, or it didn't inspire us. Versus seeing a movie that is 'this is so awesome!'. Oftentimes, a really good movie just inspired you to go and make movies!
People who know and read comics know that there's a huge diversity amongst the types of stories. Nobody ever goes 'how many more of these movies based on novels are there going to be?!'. People laugh at that question and they go novels, there are all different types of novels. But there are all different types of comic books, they just happen to have drawings on the cover!
It's one of the reasons why Spider-Man: Homecoming is so exciting. Because it's a new genre for us, a new character, the first time that Spider-Man is in our cinematic universe and you can see what he was meant to be in the comics. He's such a young teenager in comparison to these other heroes. But I think, because we're film fans who go and see everything, it's much more natural that you're inspired by other work. And then of course that influences your work, and the way you make films.
The funny thing is I showed my daughter E.T. recently, and she was like, it's Pete's Dragon. It's a boy, who makes friend with a creature, and has to say goodbye at the end. I'd never made that connection!
It was the television that turned me to film. My parents did take me to Pete's Dragon.
Clickbait is the worst. That's my big moral highground, when I don't click on clickbait.
It's kind of weird to meet people that grew up in films who are still in touch with reality.
I think it's human nature to go and to watch things that are done, and see the flaws, but I cannot think of anything that we would want to go so far as to completely change or redo to be honest with you. I think there are characters, you look at the Thor: Ragnarok trailer, there are characters that can evolve and can continue to change and grow throughout.
I don't know that we'll get into Earth 1 thru 616 in any one moment anytime soon.
Once that Gauntlet is on, as the poster of Doctor Strange says, "the impossibilities are endless."
I think those with knowledge of the comics may expect things that will not be happening in the movies. Those who don't know what has happened in the comics will be shocked at what we do.
I think that's there are a couple of reasons for that. One is as you're introducing the fourth and fifth versions of these MacGuffins that we've been playing with for a long time, you wanna do something different with them and not just have them be an object passed around. So the notion that something is inherent in the literal body of one of your lead heroes is interesting. And the idea that the Eye of Agamotto's a great relic over the course of Doctor Strange comics anyway.
Most obviously it [Doctor Strange] will introduce a new character who will be in play in the universe, but once you have gotten an audience to buy into a new concept then it's fun to keep, to play-off, or spin-off that concept down the line.
We have audiences that seem to be embracing whether they've heard of the characters or not.
Let's use that to make as interesting and different and unique a story as possible and not just stay with the same thing.' And this movie is certainly the embodiment of that.
I do think that as I said before the canvas of action sequences and the way in which the sequences unfurl will be very unique and will be different than any movie we've made before, and that's what makes it interesting, what makes it [Doctor Strange] special, and what makes it worth pursuing, and worth bringing to life for the first time.
We do not want to repeat ourselves [in Doctor Strange] or do what's been done before necessarily, and when you have a track record now you can either do that and keep, this seems to work and let's keep doing this - which some people accuse us of no matter what, because I don't think they pay attention, but really what we do is say, 'Okay, we have a studio that trusts us and let's us do what we want for the most part with the creative.
People say 'Scott's [Derrickson] movies are kind of scary, is this a horror movie?' Of course, [Doctor Strange] it's not a horror movie. But what Scott has done so well in the best of his films is have one foot completely in the real world and one foot in this whatever supernatural sub-genre he was playing with.
I do think we've looked at this film [Doctor Strange] not with any direct genre comparison but as a play on the supernatural genre. Certainly more so than we've done in the past, which is what makes his journey from person that doesn't wear a cape to person who does wear a cape - cloak, much more unique than we've seen in the past.
I think [Doctor Strange] it is - it does tap into a supernatural type of genre that is not horror.
We put in all the great ideas that can be brought into the film [Doctor Strange] in the service of introducing the world to an audience who's never heard of it and doesn't know it from a hole in the wall. And we thought that an inter-dimensional girlfriend that's the daughter of an inter-dimensional demon-esque creature was a step too far in introducing this world.
I think when comic book fans hear parallel dimensions or multiple dimensions they think of Earth 616 and Earth 617 and Earth 618. That's all possible.
The super-powered girlfriend for [Doctor] Strange wasn't in the first issue. There's a lot of backstory required for her, which is one of the reason we didn't go that way. There's so much to set up in this. I think it's always a huge mistake when you throw the kitchen sink and everything in the first movie.
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