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  • I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.

    "Q&A: Nintendo's Shigeru Miyamoto on Mario, Zelda, Project Natal and More". Interview with Chris Kohler, www.wired.com. June 12, 2009.
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