Building the future, and keeping the past alive - are one and the same thing.
It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future.
This may sound pretentious, but I don't like being thought of as 'the Metal Gear guy.' There's a lot more I can do.
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.
I always say this will be my last Metal Gear, but the games in the series that I've personally designed and produced-Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker and now MGSV-are what constitute a single Metal Gear Saga. With MGSV, I'm finally closing the loop on that saga.
I want to reassure fans that I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I'm determined to make it the greatest game I've directed to date. Don't miss it!
While the storytelling in games is getting so much better, you look at something like Grand Theft Auto V, which I thought was really beautifully written, it doesn't really need a movie because it is a movie. So I think you need a unique game - you either need an incredibly talented writer and director to come in and put together an amazing vision, or you need a game like Metal Gear, which is very cinematic, has a huge amount of history behind it, but whose cinematic experience is very different from what you'd get in a theater.
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