I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
A delayed game is eventually good, but a rushed game is forever bad.
To create a new standard, you have to be up for that challenge and really enjoy it.
Video games are bad for you? That's what they said about rock 'n' roll.
Players are artists who create their own reality within the game.
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.
What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
A great idea solves multiple problems at the same time.
The obvious objective of video games is to entertain people by surprising them with new experiences.
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
It isn't about games, for me, personally, and it never really was. It was about creating something - anything - far bigger than yourself.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."
I'd like to be known as the person who saw things from a different point of view to others.
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
As long as I can enjoy something, other people can enjoy it, too.
An adult is a child who has more ethics and morals.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
A late game is only late until it ships. A bad game is bad until the end of time
I don't like all the attention. I think it's better to let my work do the talking.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
So, it's important for us to acknowledge that we're prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism.
"Programming is all about numbers."
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