Computer language design is just like a stroll in the park. Jurassic Park, that is.
When I announced the development of Perl 6, I said it was going to be a community design. I designed Perl, myself. It's limited by my own brain power. So I wanted Perl 6 to be a community design.
I'm definitely a night owl. I get going about the time my wife crashes and goes to bed. And in some sense, I've had to learn to be more of a cat napper in recent years because Perl development, Perl design and development, has become a worldwide phenomenon - not just mailing lists, but RSC channels, Twitter even. This all happens 24 hours a day. And people come up with questions at any time of the day or night.
Part of language design is perturbing the proposed feature in various directions to see how it might generalize in the future.
There's a saying in the software design industry: "Good. Fast. Cheap. Pick two."
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