In boxing, where most of the guys are from lower-class backgrounds and have darker skin than most of the fans, one might fear that the athletes are being exploited. But that narrative doesn't hold up very well in the world of MMA, where 99 percent of fighters are amateurs who will never earn a dime. They aren't seeking fame and fortune. For the most part, these guys are fighting because they want to and because it gives them an opportunity to strive for something big in their lives. It gives them a chance to become their best selves.
If I do get a handgun, I can take it to the sheriff's department, and in about as much time as it would take me to order a value meal at Wendy's, they will give me a concealed-carry license. There will be no screening at all to see whether I'm qualified to carry a gun in public - which I absolutely am not. That's one of the reasons I haven't gotten a gun in the first place: I don't know how to use one.
Commentators frequently blame MMORPGs for an increasing sense of isolation modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world is in important ways more authentically human than the real world. It gives us back community, a feeling of competence, and a sense of being an important person whom people depend on.
Don't despair for story's future or turn curmudgeonly over the rise of video games or reality TV. The way we experience story will evolve, but as storytelling animals, we will no more give it up than start walking on all fours.
A boxing contest is a brain-damage contest. Who can give out more brain damage and who can absorb more of it?
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