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  • What we were trying very hard to do, just in the way we shot it, was to make it feel as if we're in that environment ourselves, just so we can get a grasp on what it is. A lot of our influence was about getting stuck on a level on any of those video games, where you find yourself caught and you can't get out, and it's maddening. We talked a lot about that.

    "Executive Producer Remi Aubuchon Exclusive Interview PERSONS UNKNOWN". Interview with Christina Radish, collider.com. July 5, 2010.
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