Life would be a lot easier if conversations were rewindable and erasable, like videos. Or if you could instruct people to disregard what you just said, like in a courtroom.
Video for the Internet has become a testing ground for mediums that actually have revenue.
Don't just buy a new video game, make one. Don't just download the latest app, help design it. Don't just play on your phone, program it.
Playing video games is something I enjoy in my spare time. I'm a gamer, always have been.
Anyone who sees and paints a sky green and fields blue ought to be sterilized.
How fortunate for governments that the people they administer don't think.
I do not see why man should not be as cruel as nature
To be successful and grow your business and revenues, you must match the way you market your products with the way your prospects learn about and shop for your products.
The Ninja, as you know, operates by stealth. And so, case in point: I put out records... no one hears them! I make videos... (whispers) no one sees! I go on tour.... (whispers) no one knows! NINJA! I was never here!
Just to be clear, Ray Rice was not fired for beating his wife. He was fired because a video of him beating his wife was released.
Today, MTV doesn't play videos anymore, but YouTube certainly has become the next MTV.
Here it is: our collaboration with Project Spark . Instead of a traditional music video for GUILTY ALL THE SAME (feat. Rakim), we are giving you this as a starting line for you guys to create and share. This is the first interactive, remixable game. We look forward to seeing what you make with it.
... photography, like all camera-made images such as film and video, effaces the marks of its making (and maker) at the click of a shutter. A photograph appears to be self-generated - as though it had created itself.
I started out making skateboard videos. Soon, it dawned on me I just wasnt that great at skateboarding. So I put down the skateboard and just kept going with the camera.
Ultimately, there's always been a link between comic books and video games, and comic books and movies, and then basically all three steadily becoming this sort of transmedia.
But by us doing a lot on the road, we were able to afford things like videos on the tours, cartoons that we'd open up the shows with. We were doing that way back when and now it's the hippest thing to do. We're just coming back around, I guess trying to play catch-up.
In my films that I've directed, and my work in commercials and videos, I've rarely used handheld. It's just not something I'm drawn to, but I've seen it done very well.
A lot of filmmakers from my generation were lucky enough to have their work more or less perpetuated by people who saw them originally on TV and on HBO and certainly on home video.
I carry my own film guys with me now. People think that's a huge expense, but with technology like it is these days, it's not. You can film videos and everything with a Canon Mark II, and shoot a movie. They're doing it for next to nothing, by comparison. I can do ten videos for a project for the price of one mainstream video in the past.
Making a video is one of the most exciting things for artists and fans. It's like a payoff.
Music videos are notoriously long, not fun, grueling. You are known there as a dancer and it's kind of sad because dancers, in a lot of ways, are under-appreciated and kind of under-respected when it come to that so they don't necessarily treat you in a nice way when you do a music video.
You see a lot of these movies that are really just 90-minute video games. The effects are incredible. I get it: There's an art to that, terrific. I'm not interested in it, but there's an art to that I suppose.
Video games are a huge, incredibly popular, world-transforming medium.
I was very pleased to find that once I had records out music videos were starting to happen, so I directed some of my own music videos and got to experiment in other areas of expression.
My mom always used to tell me, "Do what you love and be kind." And I discovered video at a very early age, and so my love was ideas and video. I thought what I wanted my career to be was, I wanted to create contexts in which I could philosophize out loud.
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