You always have to appeal to your audience. You always have to consider how well your project will do in terms of admissions. I abandoned many stories because of that. But I don't get too down about it. It's something I accepted from the time I decided to work in films. I could always do something else if I got sick of it, like draw manga, or make my own films. I found it pointless sitting in my house not working, though I'd like to go on extended vacations from time to time.
I think talent decides everything. More than the method, what's important is the talent using it. There's nothing inherently wrong or right about a method, whether it be pencil drawings or 3-D CG. Pencil drawings don't have to go away, but those who continue to use the medium lack talent. So sadly, it will fade away.
I intend to work until the day I die. I retired from feature-length films but not from animation. Self-indulgent animation. It's nice that I have the mini-theater in the museum. Most of the museum visitors attend the mini-theater screenings and we've never had a complaint about the quality of the films. I'd like to continue to make films that leave the audience satisfied, but I also think it's pointless unless I offer them the kind of animation they can't get anywhere else. They're fun to do. They're short so it's less stressful.
The single difference between films for children and films for adults is that in films for children, there is always the option to start again, to create a new beginning. In films for adults, there are no ways to change things. What happened, happened.
Virtual reality is a denial of reality. We need to be open to the powers of imagination, which brings something useful to reality. Virtual reality can imprison people.
You never know how a film will play, whether it will be successful or not, or whether it will touch the audience. I always said to myself that whatever happens, big audience or small, that I would not let the results have an impact on my way of working. But it would be a bit silly for me to change my methods when I have a big success. That means my methods work well.
Since I am a person who starts work without clear knowledge of a storyline, every single scene is a pivotal scene.
In fact, I am a pessimist. But when I'm making a film, I don't want to transfer my pessimism onto children. I keep it at bay. I don't believe that adults should impose their vision of the world on children, children are very much capable of forming their own visions. There's no need to force our own visions onto them.
I believe nostalgia has many appearances and that it's not just the privilege of adults. I think children too can have nostalgia. It's one of mankind's most shared emotions. It's one of the things that makes us human. When you live, you lose things. It's a fact of life. So it's natural for everyone to have nostalgia.
The characters are born from repetition, from repeatedly thinking about them. I have their outline in my head. I become the character and as the character I visit the locations of the story many, many times. Only after that I start drawing the character, but again I do it many, many times, over and over. And I only finish just before the deadline.
The principle I adhere to when directing, is that I make good use of everything my staff creates. Even if they make foregrounds that don't quite fit with my backgrounds, I never waste it and try to find the best use for it.
I don't have the story finished and ready when we start work on a film. I usually don't have the time. So the story develops when I start drawing storyboards. I never know where the story will go but I just keeping working on the film as it develops. It's a dangerous way to make an animation film and I would like it to be different, but unfortunately, that's the way I work and everyone else is kind of forced to subject themselves to it.
I managed to work for more than 50 years with just paper, pencils and film. My son's generation and the one coming up after can't work with just paper and pencils any more. I managed to avoid using a computer. I don't even have a cellphone. I feel lucky I managed to live like that.
I find it pointless sitting in my house not working, though I like to go on extended vacations from time to time.
You always have to appeal to your audience. You always have to consider how well your project will do in terms of admissions. I abandoned many stories because of that. But I don't get too down about it. It's something I accepted from the time I decided to work in films.
I myself become terrified of death when I am in a negative state of mind. But the thought of death ceases to bother me once I become productive.
I make films as a business, not as a cultural endeavor.
Nobody has the right to sit in judgment and decide what's good or bad for you.
The love of weaponry is often a manifestation of infantile traits in an adult.
Airplanes are the most beautiful when they are in the air.
Rather than making that a good project, I like to make the kinds of films that children can understand in five minutes what the film is about.
There are so many ships in the animation sea that are computer driven, that I think we can have at least one that's just a log raft that we can row by hand.
When I say I get inspiration from my real life, I think of my real life as extending about 300 meters radius around me. So what I see in that area is what inspires me.
There are all kinds of values within the films but I don't make message films.
Follow AzQuotes on Facebook, Twitter and Google+. Every day we present the best quotes! Improve yourself, find your inspiration, share with friends
or simply: