Cartooning is an honorable thing
Do the story in the way it really demands to be done, which may mean using several different styles or only one style; but it's still about respecting the story
If you're going to establish a certain level of unreality than you have to deal with it
To me, the technique was almost irrelevant; it was what was coming across.
And that, to me, is the main attraction to comics. It's an avenue to say what you want to say
To me, that's one of the things that I love about doing this stuff. One day I can work on this piece in watercolor, and then work on something else on the computer, or work on something else that's a completely different approach
So I look at a lot of stuff now that I did and some of it looks tame to me, but my interest in terms of what I want to say with it is a little different
I wanted to learn how to paint rather than just doing black-and-white work
There is a whole generation of people who are going to see movies or watch TV who don't want to work.
If somebody can inspire me, it feels really special
I want to say 90% of stuff out there is just crap that got made. The main point is that it got produced.
So cartooning, for me, is an honorable thing. It's pushing the envelope. It's the truth of something through exaggeration
I didn't want to feel constrained, so I took on the Mutants
Nothing is really media driven or committee driven, so you can actually just produce something
For a while I felt very alone; sort of out there in the world of comics, especially here in the States
So there's kind of a simultaneous aspect to pushing the boundaries, and being very safe
So much of Jaws was amazing because the mind filled in what was missing.
People who can pull you in and take you on a journey, as opposed to simply adding flash. Again, that feels very clinical, and I don't respond to that the way I used to
Kyle Baker's work is really funny, but it's also got a very clear vision
But I'm aware of the fact that I'm working in a commercial venue where I'm producing something that I wouldn't normally be approaching the way I'm doing it
And within the world that you've created, the physics of that world have to remain constant; they can't be amorphous and changing.
Especially with Elektra, because I'm doing a lot of the covers for the new version of Elektra.
One of the problems I have with a lot of movies these days is that everything is too well lit. In the world of digital creations there is a tendency to show too much
But with comics you're reading and assimilating an image simultaneously, instead of just reading or watching the tube
And I've never viewed comics as assignments for the client
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