Make all visual distinctions as subtle as possible, but still clear and effective.
A metaphor for good information design is a map. Hold any diagram against a map and see how it compares.
I have stared long enough at the glowing flat rectangles of computer screens. Let us give more time for doing things in the real world...plant a plant, walk the dogs, read a real book, go to the opera.
The idea is that the content is the interface, the information is the interface, not computer-administrative debris.
The world is much more interesting than any one discipline.
Beautiful Evidence is about the theory and practice of analytical design.
The world is generally multivariate
I think it is important for software to avoiding imposing a cognitive style on workers and their work.
Here's the general theory: To clarify, add detail. Imagine that. To clarify, add detail. And clutter and overload are not an attribute of information, they are failures of design. If the information is in chaos, don't start throwing out information, instead fix the design.
The best graphics are about the useful and important, about life and death, about the universe. Beautiful graphics do not traffic with the trivial.
The minimum we should hope for with any display technology is that it should do no harm.
PowerPoint is like being trapped in the style of early Egyptian flatland cartoons rather than using the more effective tools of Renaissance visual representation.
PowerPoint presentations too often resemble a school play - very loud, very slow, and very simple.
The most common user action on a Web site is to flee.
Science and art have in common intense seeing, the wide-eyed observing that generates empirical information.
That is to say, nature's laws are causal; they reveal themselves by comparison and difference, and they operate at every multivariate space, time point.
What this means is that we shouldn't abbreviate the truth but rather get a new method of presentation.
The point of the essay is to change things.
A practical part of my teaching is to provide demonstrative, hands-on experiences.
If there is a well thought-out design standard, it should be followed. In practice, great design comes from great designers. That is empirically the case. If a great designer did a first-rate standard, that model should be followed. Great design is not democratic; it comes from great designers. If the standard is lousy, then develop another standard.
It is straightforward for me to be ethical, responsible, and kind-hearted because I have the resources to support that.
The goal is to provide analytical tools that will last students a lifetime
The speculative part of my work is that these particular cognitive tasks - ways of thinking analytically - are tied to nature's laws.
Audience boredom is usually a content failure, not a decoration failure.
We've drifted into this presentation mode without realizing the cost to the content and the audience in the process.
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