I love the idea of bringing my work to the general public, not just people who go to gallery openings.
The art world has become the R&D department for so much fashion and music, so knock-offs are getting better and better.
I like controversy. The more controversial it gets, the more interesting it is.
I've always been interested with the idea of technology and the way technology affects our ability to communicate - our ability to have a rewarding experience with technology versus a kind of dehumanizing experience with technology.
Usually, the energy in elevators is so awkward; I mean, I cant imagine the politics in the ones in the Conde Nast building.
Just doing a project because its an opportunity wont create meaning. As an artist, I need something to communicate.
[While] physically traveling someplace or experiencing someplace firsthand, physically versus - which is what a lot of young people do - the experience is mitigated through technology and through social media.
The durational aspect of video art is very different from photography or sculpture. The idea of looping things interferes with that a little bit. It eliminates that finite viewing period which I think is not so expressive sometimes.
When I'm approached by brands I use the kind of philosophy - I don't really get into a project unless I feel I can make something that will be honest for me.
I think in America there's this free flow between fashion, art, architecture, music and design. In Europe it's more segregated between those different disciplines I think.
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