To create a new standard, you have to be up for that challenge and really enjoy it.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
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