If you can play the first ten or fifteen moves in just as many minutes, you can be in a state of bliss for the rest of the game. If, on the other hand, Bronstein thinks for forty minutes about his first move, then time trouble is inevitable.
Time trouble is blunder time.
If your opponent is short (on time), play just as you played earlier in the game. If you are short keep calm, I repeat, don't get flustered. Keep up the same neat writing of the moves, the same methodical examination of variations, but at a quicker rate.
Go through detailed variations in your own time, think in a general way about the position in the opponent's time and you will soon find that you get into time trouble less often, that your games have more content to them, and that their general standard rises.
The masters and grandmasters can be divided into three groups - the inveterate time trouble merchants, those who sometimes get into trouble, and those for whom the phenomenon is a very rare occurence.
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