When people think about the ark, they're always thinking about all the thousands of years of religious iconography of a ship with a bow and a deck, where Noah and the giraffes could walk around. In the actual written text it is basically described as a long, rectangular box.
Artist and illustrator R. Crumb did a whole illustration of Genesis. And he didn't go away from the text; he was totally truthful. Reading through that, I was like, "Oh, wow, it's a comic-book version of the Bible." There's a lot of heavy-duty stuff that goes on that doesn't make it into Sunday school.
In the story, which is only a few chapters long in Genesis, Noah never even speaks until after the flood - but when you have Russell Crowe, you're going to make him speak.
Noah is the battle of justice versus mercy. In Genesis it says that Noah was righteous in his times. You think you sort of know what righteous means, you know, if you listen to a lot of Bob Marley. According to all the biblical scholars we talked to, righteousness is the proper balance of justice and mercy. If you think of that, as a parent, you know that if you have too much justice and you're too strict, you destroy a child. If you have too much mercy, as a parent, you destroy a child as well. A big part of this movie is Noah finding mercy for man.
People have been screaming about the end of times forever, it's always the end of times. But there's just so much evidence that the world is changing so radically right now. How much can the world take?
You can't look at the Noah story and not see some kind of environmental connection. The Creator wants to start over. He wants creation to be given a shot at survival, and the true enemy is the wickedness of men.
Noah was this sort of patron saint in my life. When I finished Pi and I started to think about what was next, I was like, "Wow, it's interesting that no one has done a film of one of the greatest stories ever told." Even if you're not a Jew, a Muslim, or a Christian, you likely have a flood story in your culture.
In seventh grade I had a magical teacher, her name was Mrs. Fried. She wore only pink, she drove a pink Mustang, and she was half out of her head. But very inspiring. And one day she said, "Take out a paper and pen and write something about peace." For some reason I wrote a poem on Noah - I don't know why I chose Noah - and it turned out it was for a contest for the UN. I ended up winning and reading the poem in front of the UN. I remember Mrs. Fried telling me, "When you write your first book, dedicate it to me." That was like, "Whoa."
I was 12 or 13 years old. So I started to write poetry and fiction, even though I was really into biology because my dad was a science teacher. I kept writing all those years.
I was always writing about the connection between man and nature. I grew up in a neighborhood that was right on the beach, but the beach was not like a beach you would imagine - there was a lot of pollution. And the most magical thing to me as a kid was sea glass, so I wrote about that a lot.
I think I came to film-making through writing. I started to write, and people, teachers, responded to my writing.
I remember the few times that happened to me in writing, where you basically start writing and you look at the clock and six hours have gone by and you're, like, "Whoa! What the hell just happened?" And that piece ends up in the final product even though the final product is three years away. It doesn't get rewritten. It came out the right way. But that's happened to me so few times in my life.
Unfortunately, when you're working in film, it's this huge machine, and you've got to get everyone right there, so you get kind of locked into things. I'm not sure where the artistry in film making is. It's usually that moment when you're on set and you're working with the actors. That's the time to play around, the moment of theater. And then you can shape things. But a lot of it is just managing stuff. It's upsetting because you get away from the core.
I've been joking that if Madonna taught us anything, you've got to reinvent yourself. I think it's important as a filmmaker, as any person working in the arts, that you've got to try new stuff and challenge yourself and take chances. I've tried to take a chance with every film I've done - I've never done it the easy way, and I think that's because that's what excites me, is making as big a mountain as I can in front of me, and just trying to mount it.
The '90s were a party, I mean definitely maybe not for the grunge movement, but people were partying harder in the '90s than they were in the '80s. The '90s was Ecstasy, the '80s was yuppies. There was that whole Ecstasy culture. People were having a pretty good time in the '90s.
I don't think I make genre films. I think studios try to sell films as genres because they know how to do that. There's nothing wrong with that. I don't know what I make. It's sort of a pot roast, all my films.
I think there's something in collaboration - the fact that you can sit there and bounce ideas off of someone. It definitely matters who the person is, because certain people... The act of collaboration, where you can talk to someone, hang out, get ideas going, there is something in that. That's similar between everyone. But I think every individual collaborator is different, because they have different brains and emotions and ways of working, so it changes. Definitely.
My hope is that I'm going to continue to make more and more challenging work that's going to come out more and more interesting. I don't know if that will always continue to happen, but every one of my films has definitely been a progression as far as complexity of narrative, character, and plot.
Film is a great tool to play with time, going back and forth through time, or speeding time up and slowing it down and do stuff like that. That's something you can't experience in real life that you can experience on film, and it takes you to a different place.
For too long we have been taking, and the Earth has been giving. But that free-for-all, that all-you-can-eat buffet, it's over. The salad bar is closed.
The only way I know as a director is to figure out what the film is about. And out of the theme and the sense of what the film is about, all those decisions start to make sense. But to find that truth within it, you have to limit your possibilities and limit your choices. That's where this visual language grows out of.
Also expressionistic filmmaking - making the audience feel like they were inside the characters' heads. And so we create all these different types of techniques to put the audience there.
I think that there's an infinite amount of places where you can stick a camera. There's an infinite amount of choices of what could be going on. There's an infinite amount of places for so many things, so you have to figure out how to do your job.
The whole visual language of the movie is developed way before we get to set. Especially when you're doing visual effects and you don't have a lot of money to mess around, which we didn't, you have to really preplan everything. Pretty much every shot in the film was figured out months before we got to set.
Every film had its own grammar. And it's your job as a director to basically figure out a language to tell a story.
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