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  • A powerful tool in the early stages of developing scenarios is to pretend the interface is magic. If your persona has goals and the product has magical powers to meet them, how simple could the interaction be? This kind of thinking is useful to help designers look outside the box.

    Alan Cooper, Robert Reimann, David Cronin (2012). “About Face 3: The Essentials of Interaction Design”, p.121, John Wiley & Sons
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