What seems real to the mind can be as important as any material fact. We live by the spirit and the imagination as well as by our senses. Cartoon animation can give fantasy the same reality as those things we can touch and see and hear.
Until a character becomes a personality it cannot be believed. Without personality, the character may do funny or interesting things, but unless people are able to identify themselves with the character, its actions will seem unreal. And without personality, a story cannot ring true to the audience.
At first the cartoon medium was just a novelty, but it never really began to hit until we had more than tricks... until we developed personalities. We had to get beyond getting a laugh. They may roll in the aisles, but that doesn't mean you have a great picture. You have pathos in the thing.
I think a good study of music would be indispensable to the animators - a realization on their part of how primitive music is, how natural it is for people to want to go to music - a study of rhythm, the dance - the various rhythms enter into our lives every day.
I don't like animation. I hate animation, actually.
I'm involved with every single thing that they do as far as just being aware, and then they ask my opinion. I'm involved in the sequence reviews and some of the animation reviews and character designs and things like that. I give my input on that movie as well.
I convinced Tim to add one song, and then we added five. We changed a lot of things while we were shooting, which you should never do in stop-motion animation. With this, it was a much smoother ship, so I wasn't getting sent the scratch reels of things.
I don't have a problem with big name actors coming into animation. It actually has been done for years and we are after all actors, it is just a different medium that requires a different technique.
Now it's fantastic, this is a medium that adults should be able to enjoy, it's not just for our kids. I feel like now with Adult Swim and all these different outlets for adults to enjoy animation, it's huge. I love being a part of it, absolutely love it.
I was very, very into animation when I was growing up. The Simpsons is still my favorite show. I have a really strong connection to it.
If you ask anyone in animation, how long they've been into animation, they'll pretty much always tell you that it's since they can remember, and I'm no exception.
On MTV, the dialogue can be a little darker, more interesting and edgy... the animation is just phenomenal. It's a CGI program that's doing all the animation.
Making movies wasn't really an immediate thought, where I was raised. I was going to be a lawyer, and I thought I would just draw. So, I was sketching all the time and I realized that I needed some outlet, and then I found animation.
It's a film made in a very radical creative manner. It was possible because we didn't have to pander to capitalism. I think the film is also a humanistic cry for help for animation. It's a film [Boy and the World] with sensitivities completely opposite to what the market wants to sell.
I always loved cartoons but the process seemed so difficult. Then I told myself, "Nothing good comes easy." So, I took a plunge and started my first animation stint in 2003.
I find that I have improved in my craft and I have improved considerably in my ability to critique other people's artwork. I forgot to mention that my course of study at the Art Institute is BSC in Media Arts and Animation.
The film [Boy and the World]gave me the possibility to create a new language. Animation is a very rich medium but hasn't fully been exploited by artists. Often artists are trapped by words.
Games are considered to be in the sub-culture category, coming under movies, coming under manga or comics or animation, especially in Japan.
If I'm crisp and economical in my delivery, have smooth transitions, movement and animation, and flights of fancy, that would get me an A.
My husband and I are in preproduction of three movies, a Latin show, and a children's animation. I'm doing a very unique nail polish line, and finally, I'm developing a hair care line because people always ask me about my hair care system. I do a mask once a week that my grandma taught me how to make, so I want to share it with everyone.
I was always really fascinated with animation, but just in a way all kids are with watching Disney movies and all that, but I had no idea how animation was done.
Having animation as this time-based medium made a lot of sense for me, and then stop motion was even more fun because it was so hands-on and physical in a way that I really liked.
I feel like there's a lot of drama in weather. It's something that's done really often in live action, so I figure, why not translate that to animation?
I just like voicing films in general. I do a lot of documentary work and it's a short hop really to narrating a character, especially if you're on film and you're there in a visual way. It sounds obvious, but voicing an animation really focuses you on the way that you're communicating through your voice. It's a very specific ability that you need to be able to have in order to pitch it just right.
Approximately 400 cuts - that would make 25 percent of the total - use CGI. I worked on the Steamboy's animation production based on the usual handwriting method. Digital animation is just supplementary. I didn't do anything surprising, because the idea is to overcome the limitation of expressions done by handwriting with the help of CGI.
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