Computing is not about computers any more. It is about living.
It's not computer literacy that we should be working on, but sort of human-literacy. Computers have to become human-literate.
Education is learning what you didn't even know you didn't know.
A computer does not substitute for judgment any more than a pencil substitutes for literacy. But writing without a pencil is no particular advantage.
Computer literacy is a contact with the activity of computing deep enough to make the computational equivalent of reading and writing fluent and enjoyable. As in all the arts, a romance with the material must be well under way. If we value the lifelong learning of arts and letters as a springboard for personal and societal growth, should any less effort be spent to make computing a part of our lives?
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
Cyberattacks have become a permanent fixture on the international scene because they have become easy and cheap to launch. Basic computer literacy and a modest budget can go a long way toward invading a country's cyberspace.
Similarly, computer literacy courses tend to produce computer people who know a lot about computers or a piece of software but they don't help people become fluent with the machine.
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