How a society channels male aggression is one of the greatest questions as to whether that society will survive. That's why I am not against violence in the media, I am against the glorification of immoral violence.
The copycat effects of media violence, similar to those previously attributed to westerns, radio serials and comic books, are easy to exaggerate.
By the age of 18, the average child has witnessed 200,000 acts of violence, including 18,000 simulated murders, on television. It is not always easy to provide clear, consistent structure for children, but providing it often helps keep children safe and helps them grow to be responsible adults.
So, if falling crime rates coincide with the rise of violent video games and increasing violence on TV and at the cinema, should we conclude that media violence is causing the drop in crime rates?
I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent.
Violence in our society has reached epidemic proportions. ... Violence in the media for entertainment purposes has been established as a major contributing factor.
The United States is unusual among the industrial democracies in the rigidity of the system of ideological control - 'indoctrination,' we might say - exercised through the mass media.
If I die a violent death, as some fear and a few are plotting, I know that the violence will be in the thought and the action of the assassins, not in my dying.
Today the data linking violence in the media to violence in society are superior to those linking cancer and tobacco.
The ultimate weakness of violence is that it is a descending spiral, begetting the very thing it seeks to destroy. Instead of diminishing evil, it multiplies it.
If you succumb to the temptation of using violence in the struggle, unborn generations will be the recipients of a long and desolate night of bitterness, and your chief legacy to the future will be an endless reign of meaningless chaos.
Children will watch anything, and when a broadcaster uses crime and violence and other shoddy devices to monopolize a child's attention, it's worse than taking candy from a baby. It is taking precious time from the process of growing up.
The ultimate weakness of violence is that it is a descending spiral, begetting the very thing it seeks to destroy.
There is a cultural factor promoting violence which nowadays undoubtedly is highly effective is the mass media. And particularly everything that enters our minds through pictorial media.
Violent video games played in public places are a tiny fraction of the media violence to which modern American children are exposed. Tiny - and judging from the record of this case, not very violent compared to what is available to children on television and in movie theaters today.
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