The passed Pawn is a criminal, who should be kept under lock and key. Mild measures, such as police surveillance, are not sufficient
Pawns not only create the sketch for the whole painting, they are also the soil, the foundation, of any position
It cannot be too greatly emphasized that the most important role in pawn endings is played by the king.
He who fears an isolated Queen's Pawn should give up Chess.
Pawn endings are to Chess what putting is to golf
The isolated Pawn casts gloom over the entire chessboard
A pawn, when separated from his fellows, will seldom or never make a fortune.
The Pawns are the soul of the game
The chess-board is the world, the pieces are the phenomena of the universe, the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us.
No pawn exchanges, no file-opening, no attack.
A passed pawn increase in strength as the number of pieces on the board diminishes.
The most important feature of the Chess position is the activity of the pieces. This is absolutely fundamental in all phases of the game: Opening, Middlegame and especially Endgame. The primary constraint on a piece's activity is the Pawn structure
The power of hanging Pawns is based precisely in their Mobility, in their Ability to create acute situations instantly.
A knight ending is really a pawn ending.
An isolated pawn spreads gloom all over the chessboard.
When your house is on fire, you cant be bothered with the neighbors. Or, as we say in Chess, if your King is under attack you don't worry about losing a Pawn on the Queen's side
The shortcoming of hanging pawns is that they present a convenient target for attack. As the exchange of men proceeds, their potential strength lessens and during the endgame they turn out, as a rule, to be weak.
Modern Chess is too much concerned with things like Pawn structure. Forget it, Checkmate ends the game
I have found after 1.d4 there are more opportunities for richer play.
Chess first of all teaches you to be objective.
In the ending the king is a powerful piece for assisting his own pawns, or stopping the adverse pawns.
I'm a chess piece. A pawn,' she said. 'I can be sacrificed, but I cannot be captured. To be captured would be the end of the game.
Weak points or holes in the opponent's position must be occupied by pieces not Pawns
There is no disputing that in the eyes of Schlechter, Teichmann or even Rubinstein, the backward pawn was something more substantial than lively piece play, but in our day the latter is more often preferred.
The rules of the game are what we call the laws of nature.
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