You can't just have a fight scene. In my opinion, it has to be a character moment or story moment.
Writing about real stuff that really concerned me brought out my craft. If you're writing a story about, 'Is Lois Lane gonna figure out that Superman is Clark Kent?' - it's really hard to get involved in that on anything other than a craft level. And I'm not gonna put down craftsmanship; it is a noble enough thing to have made a table that you can pound on and it doesn't fall down. But occasionally, we might have an assignment that engages some other parts of ourselves, and those tend to be the good stories.
I spent the first half of my career learning what to put into my work, and the second half learning what to leave out.
In my mind, continuity means the best writer at a company is held hostage by the worst.
When ["Wonder Woman" creator William Moulton] Marston died in 1947, they got rid of the pervy elements, and instantly sales plummeted. Wonder Woman should be the most sexually attractive, intelligent, potent woman you can imagine. Instead she became this weird cross between the Virgin Mary and Mary Tyler Moore that didn't even appeal to girls.
If you can take something as ultimately frivolous [as a comic book] in the cosmic scale of things in the universe and what's important - people being born and dying and everything else that's gonna happen today - if one gay kid in Shawnee Mission, Kansas, reads an X-Men comic and feels for a second like maybe they're not entirely alone in the world - that's amazing. I'll take it. Whatever size victory that is, I will take.
I grew up on comic books. 'X-Men' was my favorite team; Wolverine was my guy. At 8 years old, I dressed up as Wolverine with Adamantium claws that I made out of aluminum!
When you say 'comic book' in America, people think of Mickey Mouse, and Archie. It has a connotation of juvenile.
I think 'Comic Book: The Movie' is the apex of my career in terms of making a personal statement that has significance to me and resonates with biographical detail about not only my career, but all the people that I've worked with in my career. All of it's riddled, on- and off-camera, with people I've known and worked with for decades.
I will say that comic books are not the easiest things to translate to film, number one. Even the most well meaning of filmmakers find what's acceptable on the printed page is very difficult to bring to film.
When I was a kid, I always thought that I'd be a comic book artist. It took a long time to start thinking that I could be a musician.
I'm a comic book fan.
I'm not the biggest comic book fan.
I read 'Scarlett' recently, and that was a killer comic book. The 'Black Widow' was pretty rockin'. There is a big list of killer chicks that are just rockin'.
I'm a total nerd. I love comic books and video games and most of all zombies!
My brother is a comic-book writer, and I was always in love with comics.
I'm consciously aware, specifically with the comic book world, where there's a built-in fanbase. But, there's a little bit of leniency because there are a couple different universes.
I was a big comic book fan from 13 on.
I wouldn't ever presume to say that I am a comic book fan.
I was not a giant comic book fan as a kid, but to the extent that I did read comics, Spider-Man was always my favorite guy.
I don't watch many comic-book movies. But I loved 'Sin City.'
He's this amazing ambassador for all superheroes. What we've made as a film not only examines that but is also an amazing adventure story. It's been an honor to work on. As a comic book fan, Superman is like the Rosetta Stone of all superheroes.
I'm in a comic book now. That was cool. That's something that I'm still sorta reeling about, 'cause I read comics as a kid. Someone drew me, and actually did a pretty good job!
I wouldn't say design has become strictly functional. A lot of cars these days look downright comic book to me, and the info-gadgets with which late industrial people spend the most time - phones, music players, etc. - are blobjects.
Unlike novel characters, comic book characters last an eternity. When a character is changed beyond recognition, there's no longer the merchandising aspect.
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