I think some of the special effects in Close Encounters hold up better than the new more expensive special effects is because they were better actually.
I've actually usually been wary of taking on science fiction as an actor because it's really tough to do. It's really difficult to execute. There's often lots of prosthetics, green screen and special effects, and it can get very technical.
It's all about special effects and explosions now. It leaves me just cold when I walk out of the theater. There's no heart; there's no soul. Movies used to be about people. It's as though we don't tell stories any more. The studios have to make money, and if you want to make $20 million, you have to spend $200 million.
Sex, action, special effects, and violence sell.
We need to take a step back and realize that what happened in the 1950s, when he started his career, is exactly where we are today. Everything goes in a cycle, and right now, distribution is changing. Audiences might be kind of sick of these giant blockbuster movies with all these special effects where blue people are running around and the hero is some non-human entity. These are all great movies, but I think that there's definitely room for new voices to come out.
One of my first things I was fascinated with when I got on set was how does Grant do all this Flash stuff? it looks so good as the end product, but how does the special effects team work? How does the visual effects team work?
Dr. Okun. Who's named after a special-effects guy named Jeff Okun, who had done Stargate for Roland Emmerich and Dean Devlin, who did Independence Day. But "Brakish" just came up one day when Jeff Goldblum and I were improvising, and he told me his character's name and I told him mine.
But initially when I was working with my dad, it was in special effects puppets with radio control and motors and puppet effects.
We tend to be talking to fabricators in the film and special effects or automotive customisation worlds. That having been said, I'm sure as more and more artists come to use these sorts of media, the expertise amongst conservators is going to keep pace with that.
We have to have films about action and violence and special effects. That's the sad part, but you know what? It's not me doing it.
At that point, I thought probably special effects, something like that, and indeed, the early days when I was working with my dad, after I left school, I only went to less than one year of college, and then I was transferring, and then I delayed my transfer, and I did a movie, and then another movie, and then I never finished college.
I was there when Sam Raimi showed Stan Lee the first cut of the first Spider-Man movie. I was on a couch next to Stan, watching how special effects had finally caught up to his imagination. It was insane. And I'm thinking, "He had to wait until he was 80 years old for that to happen." When they announced 'Powers' and 'Jessica Jones,' I thought, "Oh, that's nice!"
I've never been bothered by proximity to special effects and I've never felt disadvantaged by them. They're all part of a movie, and when the movie's under control I don't feel upstaged by them.
When I was in architecture school, rather than giving us drafting boards and t-squares and lead pencils and stuff they gave us all the same tools that places like Digital Domain and ILM used to make features films or special effects. They gave us all these digital tools like Alias and Mya and Soft Image and all these kind of high-end computers, so I came out of architecture school knowing how to use all that stuff. And I started making short films at night.
I had a real comfort with being on a set and in particular working with special effects and because of that background, it became much easier for me to base a first time feature film on a low budget cause I was sort of already knew how to do that.
I think we tried to make a film [Moon] that was about human beings as opposed to going from one special effects set piece to the next one, which is what a lot of science fiction films these days do.
My biggest difference with our film and those kinds of science fiction films is that they are going from one special effect set piece to the next, what we were doing was more of a character study. And I think that is the freedom that you get by doing an Indie film. You can only really do that with a lower budget. So I understand where the conflict is between those two priorities.
Even with the most stupid video games, kids learn more about learning than they ever did before, because they want to learn codes and moves before other kids figure them out. They're motivated to seek out someone or search the Net for help. A student who makes a video game has to solve mathematical problems to make special effects happen on the screen.
What it is is that comedy is underrepresented in every actor's life, because it's so bloody difficult to write. Anyone can write, and then you leave it to special effects to make it look good. But comedy, you've got to do some writing.
I think that in big-budget movies there's a lot of other stuff going on besides acting, like special effects.
I helped develop Disney's) special effects department at that time, which helped very much when we worked on "20000 Leagues under the Sea"
As a movie fan, my number one goal is to continue to learn from what I've done and make special effects as precise and clean as they can be.
'Macbeth' is one of the best operas ever, and doing it was a great experience. I added some things to the opera based from my experience on the movie - such as some of the special effects and bits of film - to make it new and interesting. It was a very good work and a very good experience.
What can you say about a man who leaps from a helicopter over Manhattan without a parachute in the hope that by increasing his heart rate he'll transform into an iridescent lime-green behemoth so he can take on an even bigger behemoth? That he knows he's living in a computer-generated universe in which gravity is a feeble suggestion and nothing is remotely at stake, and that when he hits the ground he'll be replaced by a special effect. The Incredible Hulk is weightless-as disposable as an Xbox game.
To know about the movie [jack the giant Slayer], wow. It's an adventure, there are so many special effects flying around. It's going to be really fun, definitely. I think there's something there for the whole family. There is something you can really enjoy, and I think it's going to be a really fun, family film. I'm really excited.
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