The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie.
The frontier in space, embodied in the space colony, is one in which the interactions between humans and their environment is so much more sensitive and interactive and less tolerant of irresponsibility than it is on the whole surface of the Earth. We are going to learn how to relate to the Earth and our own natural environment here by looking seriously at space colony ecologies.
An interactive debugger is an outstanding example of what is not needed - it encourages trial-and-error hacking rather than systematic design, and also hides marginal people barely qualified for precision programming.
Democracy is interactive... Its a constant job of information, education, explanation, listening, and interactive communication.
I am far more of a loner than people would imagine. But I am the most gregarious and socially interactive loner you ever met. The thing is, I am fascinated by people's stories and I'm very talkative and can't ever say no to anything or anyone, so I tend to over-socialize, to give away too much of my time to the many people I adore.
You must stop seeing God as separate from you, and you as separate from each other. [...] Nothing exists in the universe that is separate from anything else. Everything is intrinsically connected, irrevocably interdependent, interactive, interwoven into the fabric of all of life.
The next horizon will be deep integration of the physical and interactive worlds. The future of online is offline.
We're translating the Kama Sutra," Barrons said, with interactive aids.
V'lane: Are you busy tomorrow MacKayla ? Barrons: She's working on old texts with me. V'lane: Ah. Old texts. A banner day at the bookstore. Barrons: We're translating Kama Sutra...with interactive aids.
We could speak about the meaning of life vis-a-vis non-consequential/deontological theories, apodictic transformation schemata, the incoherence of exemplification, metaphysical realism, Cartesian interactive dualism, revised non reductive dualism, postmodernist grammatology and dicey dichotomies. But we would still be left with Nietzsche's preposterous mustache which instills great anguish and skepticism in the brain, which leads (as it did in his case) to utter madness. I suggest we go to Paris instead.
While learning to code may have once been an arduous or expensive process, the college dropouts who developed Codecademy have democratized coding as surely as Gutenberg democratized text. Anyone can go to Codecademy and start learning and creating code through their simple, fun, interactive window, for free.
The smug complacency of technology adverts disguises a pretty mixed picture, with too many people not connected, too many passive users of technologies designed for interactive, and far too much talk about empowerment but far too little action to make it happen.
There are plenty of skills I've learned from playing video games. It's more interactive than watching TV, because there are problems to solve as you're using your brain.
I think the key divide between the interactive media and the narrative media is the difficulty in opening up an empathic pathway between the gamer and the character, as differentiated from the audience and the characters in a movie or a television show.
I try to do things in comics that cannot be repeated by television, by movies, by interactive entertainment.
Education should not be about building more schools and maintaining a system that dates back to the industrial revolution. We can achieve so much more, at unmatched scale with software and interactive learning.
But love is really more of an interactive process. It's about what we do not just what we feel. It's a verb, not a noun.
We want to encourage a world of creators, of inventors, of contributors. Because this world that we live in, this interactive world, is ours.
The transistor was a small plastic unit that would take us from a world of static bricks piled on top of each other to a world where everything was interactive.
"Playing" the resources of characterology for the sake of clarification and insight into the structures of actual existence is many times more daunting than playing a piano; it requires the thinking of chords of thoughts, not just isolated simplisms or abstracta; it demands the shaping or encompassing of morphological modes of intelligence that can comprehend gestalten, syndromes, historical and civilizational patterns in which it is not the particulars but their interactive significance (as an ensemble of actualities or principles) that is vital.
I have an appearance on a new TV show called 'Bar Karma' on Current TV. I had the most fun ever making this episode. I play someone with a multiple personality, and I think my fans will be surprised and get a real giggle out of it. It's a new model for TV in that it is interactive with the community.
By bridging the literacy barrier through the use of 3D interactive models we overcome the inherent limitations of text. At the same time, language differences become much less important as text is replaced by interactive, 3D images.
It is easy to fail when designing an interactive experience. Designers fail when they do not know the audience, integrate the threads of content and context, welcome the public properly, or make clear what the experience is and what the audience's role in it will be.
Volleyball is one of the most interactive games going. It is a game of intuition, imagination, improvisation - but most of all, of reciprocity - of teamwork. There is no way to free-lance in volleyball.
I believe faith is a human universal. We are endowed at birth with nascent capacities for faith. How these capacities are activated and grow depends to a large extent on how we are welcomed into the world and what kinds of environments we grow in. Faith is interactive and social; it requires community, language, ritual and nurture. Faith is also shaped by initiatives from beyond us and other people, initiatives of spirit or grace. How these latter initiatives are recognized and imaged, or unperceived and ignored, powerfully affects the shape of faith in our lives.
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