Here it is: our collaboration with Project Spark . Instead of a traditional music video for GUILTY ALL THE SAME (feat. Rakim), we are giving you this as a starting line for you guys to create and share. This is the first interactive, remixable game. We look forward to seeing what you make with it.
"Playing" the resources of characterology for the sake of clarification and insight into the structures of actual existence is many times more daunting than playing a piano; it requires the thinking of chords of thoughts, not just isolated simplisms or abstracta; it demands the shaping or encompassing of morphological modes of intelligence that can comprehend gestalten, syndromes, historical and civilizational patterns in which it is not the particulars but their interactive significance (as an ensemble of actualities or principles) that is vital.
By bridging the literacy barrier through the use of 3D interactive models we overcome the inherent limitations of text. At the same time, language differences become much less important as text is replaced by interactive, 3D images.
You must stop seeing God as separate from you, and you as separate from each other. [...] Nothing exists in the universe that is separate from anything else. Everything is intrinsically connected, irrevocably interdependent, interactive, interwoven into the fabric of all of life.
The next horizon will be deep integration of the physical and interactive worlds. The future of online is offline.
We're translating the Kama Sutra," Barrons said, with interactive aids.
V'lane: Are you busy tomorrow MacKayla ? Barrons: She's working on old texts with me. V'lane: Ah. Old texts. A banner day at the bookstore. Barrons: We're translating Kama Sutra...with interactive aids.
We could speak about the meaning of life vis-a-vis non-consequential/deontological theories, apodictic transformation schemata, the incoherence of exemplification, metaphysical realism, Cartesian interactive dualism, revised non reductive dualism, postmodernist grammatology and dicey dichotomies. But we would still be left with Nietzsche's preposterous mustache which instills great anguish and skepticism in the brain, which leads (as it did in his case) to utter madness. I suggest we go to Paris instead.
While learning to code may have once been an arduous or expensive process, the college dropouts who developed Codecademy have democratized coding as surely as Gutenberg democratized text. Anyone can go to Codecademy and start learning and creating code through their simple, fun, interactive window, for free.
There are plenty of skills I've learned from playing video games. It's more interactive than watching TV, because there are problems to solve as you're using your brain.
I think the key divide between the interactive media and the narrative media is the difficulty in opening up an empathic pathway between the gamer and the character, as differentiated from the audience and the characters in a movie or a television show.
Education should not be about building more schools and maintaining a system that dates back to the industrial revolution. We can achieve so much more, at unmatched scale with software and interactive learning.
We want to encourage a world of creators, of inventors, of contributors. Because this world that we live in, this interactive world, is ours.
The transistor was a small plastic unit that would take us from a world of static bricks piled on top of each other to a world where everything was interactive.
If you're an enthusiast and you love the world like I do, it comes naturally. But I think charity must become more fun to give, more interactive and imaginative.
It is easy to fail when designing an interactive experience. Designers fail when they do not know the audience, integrate the threads of content and context, welcome the public properly, or make clear what the experience is and what the audience's role in it will be.
Volleyball is one of the most interactive games going. It is a game of intuition, imagination, improvisation - but most of all, of reciprocity - of teamwork. There is no way to free-lance in volleyball.
I believe faith is a human universal. We are endowed at birth with nascent capacities for faith. How these capacities are activated and grow depends to a large extent on how we are welcomed into the world and what kinds of environments we grow in. Faith is interactive and social; it requires community, language, ritual and nurture. Faith is also shaped by initiatives from beyond us and other people, initiatives of spirit or grace. How these latter initiatives are recognized and imaged, or unperceived and ignored, powerfully affects the shape of faith in our lives.
The functional freedom that anybody can buy a gun and go out and murder a lot of people at a McDonald's is prevalent, yes. But through the effects of TV and interactive video systems and so forth, we'll also have the freedom to pretend to be a mass murderer for the evening. I've seen descriptions of advanced TV systems in which a simulation of reality is computer controlledthe TV viewer of the future will wear a special helmet. You'll no longer be an external spectator to fiction created by others, but an active participant in your own fantasies/dramas.
The deep-read is when you get gut-hooked and dragged overboard down and down through the maze of print and find, to your amazement, you can breathe down there after all and there’s a whole other world. I’m talking about the kind of reading when you realize that books are indeed interactive. . . . I’m talking about the kind of deep-read where it isn’t just the plot or the characters that matter, but the words and the way they fit together and the meandering evanescent thoughts you think between the lines: the kind of reading where you are fleetingly aware of your own mind at work.
The best teacher is very interactive.
Learning to program has no more to do with designing interactive software than learning to touch type has to do with writing poetry
My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
The Earth school is not a concept. It is an an ongoing 3-dimesional, full colour, hi-fidelity, interactive multi-media experience that does not end until your soul goes home (until you die). Every moment in the earth school offers you important opportunities to learn about yourself. Those things have to do with your soul. The Earth school operates with exquisite perfection and efficiency whether you are aware of it or not.
But love is really more of an interactive process. It's about what we do not just what we feel. It's a verb, not a noun.
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