I think the major good idea in Unix was its clean and simple interface: open, close, read, and write.
The new course we're on at Interface ... is to pioneer the next Industrial Revolution: one that is kinder and gentler to the earth.
As designers, we are the interface. Trying to make things understandable. That requires involving oneself with what's going on in the world. One must understand what people are, what they're up to, what they care about, how they feel.
For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.
I am confident that we can do better than GUIs because the basic problem with them (and with the Linux and Unix interfaces) is that they ask a human being to do things that we know experimentally humans cannot do well. The question I asked myself is, given everything we know about how the human mind works, could we design a computer and computer software so that we can work with the least confusion and greatest efficiency?
To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.
Brainstorm new interfaces that could introduce opportunities or threats to your business.
At the interface of the say-able and the unsay-able is the novel, the new, the never before seen, said or done. And that's what I think it's important to try and bring out, ideas. Because I think we are the animals that bring back ideas.
You know what I'd really, really like? What I'd pay MONEY for? A ZX81 with a disc drive. I understood the ZX81. It was so easy to interface stuff to it.
Are you an action-oriented, take-charge person interested in exciting new challenges? As director of a major public-sector organization, you will manage a large armed division and interface with other senior executives in a team-oriented, multinational initiative in the global marketplace. Successful candidate will have above-average oral-presentation skills
If there's any object in human experience that's a precedent for what a computer should be like, it's a musical instrument: a device where you can explore a huge range of possibilities through an interface that connects your mind and your body, allowing you to be emotionally authentic and expressive.
No matter how beautiful, no matter how cool your interface, it would be better if there were less of it.
Even the best designers produce successful products only if their designs solve the right problems. A wonderful interface to the wrong features will fail.
When designing an interface, imagine that your program is all that stands between the user and hot, sweaty, tangled-bedsheets-fingertips-digging-into-the-back sex.
The fusion of art and technology that we call interface design.
Beauty is more important in computing than anywhere else in technology because software is so complicated. Beauty is the ultimate defense against complexity. ... The geniuses of the computer field, on the the other hand, are the people with the keenest aesthetic senses, the ones who are capable of creating beauty. Beauty is decisive at every level: the most important interfaces, the most important programming languages, the winning algorithms are the beautiful ones.
Interfaces called transparent allow us to interact/do what we're supposed to do without being aware of how the effects are obtained. We should perhaps speak instead about their opacity, given that we cannot see through them to the machine.
Women have their own strengths, like fashion. In technology, we can contribute in a big way in terms of the design of the user interface.
If you ask me, the hypothetical zenith of gaming technology is direct neural interface - no body to hamper you and your brain is in whatever you want it to be in. Plus it leads to existential uncertainty, which could be entertaining.
No matter how exotic human civilization becomes, no matter the developments of life and society nor the complexity of the machine/human interface, there always come interludes of lonely power when the course of humankind, the very future of humankind, depends upon the relatively simple actions of single individual.
I get so much from having the opportunity to interface with the younger people and to bring information to them and to represent our culture and our way of life. The feeling and the warmth and the love, it's unbelievable. The type of exchange that goes on between students and teachers or visiting people who are doing master classes, and not just when they're musicians. Even general classes, when the students are not necessarily musicians.
Always think about how a piece of code should be used: good interfaces are the essence of good code. You can hide all kinds of clever and dirty code behind a good interface if you really need such code.
Instability mostly comes from the interface between the fact that the banks (or shadow banks) can create credit, money, and purchasing power in infinite quantities if we don't constrain them, and the fact that credit is primarily created to fund the purchase of urban real estate and land, which is somewhat fixed in supply.
It was one of those sort of apocalyptic moments. I remember within ten minutes of seeing the graphical user interface stuff, just knowing that every computer would work this way someday. It was so obvious once you saw it. It didn't require tremendous intellect. It was so clear.
Steve Jobs' ability to focus in on a few things that count, get people who get user interface right, and market things as revolutionary are amazing things.
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