C is quirky, flawed, and an enormous success.
Experience shows that the success of a programming course critically depends on the choice of these examples.
Drama or comedy programming is still the surest way for advertisers to reach a mass audience. Once that changes, all bets are off.
The heart and soul of network programming is series programming, the weekly repetition of characters you like having in your house.
If it keeps up, man will atrophy all his limbs but the push-button finger.
Optimism is an occupational hazard of programming; feedback is the treatment.
The first step in fixing a broken program is getting it to fail repeatably [on the simplest example possible].
Question authority; but, raise your hand first.
Know what you are talking about.
Shall I tell you the secret of the true scholar? It is this: every man I meet is my master in some point, and in that I learn of him.
It's OK to figure out murder mysteries, but you shouldn't need to figure out code. You should be able to read it.
Simple things should be simple and complex things should be possible.
We have also obtained a glimpse of another crucial idea about languages and program design. This is the approach of statified design, the notion that a complex system should be structured as a sequence of levels that are described using a sequence of languages. Each level is constructed by combining parts that are regarded as primitive at that level, and the parts constructed at each level are used as primitives at the next level. The language used at each level of a stratified design has primitives, means of combination, and means of abstraction appropriate to that level of detail.
The only people who have anything to fear from free software are those whose products are worth even less.
The best performance improvement is the transition from the nonworking state to the working state.
I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important. Bad programmers worry about the code. Good programmers worry about data structures and their relationships.
Lisp isn't a language, it's a building material.
The sole justification of teaching, of the school itself, is that the student comes out of it able to do something he could not do before. I say do and not know, because knowledge that doesn't lead to doing something new or doing something better is not knowledge at all.
Increasingly, people seem to misinterpret complexity as sophistication, which is baffling -- the incomprehensible should cause suspicion rather than admiration.
I can only think that the book is read because it deals with the difficulties of schooling, which do not change. Please note: the difficulties, not the problems. Problems are solved or disappear with the revolving times. Difficulities remain. It will always be difficult to teach well, to learn accurately; to read, write, and count readily and competently; to acquire a sense of history and start one's education or anothers.
I, myself, have had many failures and I've learned that if you are not failing a lot, you are probably not being as creative as you could be -you aren't stretching your imagination.
Microsoft has a new version out, Windows XP, which according to everybody is the 'most reliable Windows ever.' To me, this is like saying that asparagus is 'the most articulate vegetable ever.'
Simplicity does not precede complexity, but follows it.
Computer language design is just like a stroll in the park. Jurassic Park, that is.
There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone.
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