The 1980s will seem like a walk in the park when compared to new global challenges, where annual productivity increases of 6% may not be enough. A combination of software, brains, and running harder will be needed to bring that percentage up to 8% or 9%.
My venture investing career has three phases, all roughly 6-8 years long. The first, at Euclid, was software to Internet. The second, at Flatiron, was Internet to bubble. And the third, at USV, has been web 2 to mobile. I have always used a new firm to denote a new investment phase for me. Throw away the old. Start with the new.
Free open-source software, by its nature, is unlikely to feature secret back doors that lead directly to Langley, Va.
Technology no longer consists just of hardware or software or even services, but of communities. Increasingly, community is a part of technology, a driver of technology, and an emergent effect of technology.
For Google, the problem with being a free, abundant, and rather infinite set of services is that it's hard to create much of a stir about anything. There are so many major software service options under the 'more' menu on the Gmail page that they've had to go and add a final item called 'even more.'
Google did a great job hacking the Web to create search - and then monetizing search with advertising. And Apple did a great job humanizing hardware and software so that formerly daunting computers and applications could become consumer-friendly devices - even a lifestyle brand.
Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.
The reason why Apple computers have worked so well over time is that, unlike Microsoft, they don't bend over backward to be compatible with every piece of hardware or software in the digital universe. To code or create for Apple, you follow Apple's rules. If you're even allowed to.
Whether it's watching a $4,000 laptop fall off the conveyor belt at airport security, contending with a software conflict that corrupted your file management system, or begging your family to stop opening those virus-carrying 'greeting cards' attached to emails, all computer owners are highly leveraged and highly vulnerable technology investors.
There's only four things we do better than anyone else: music movies microcode (software) high-speed pizza delivery
We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.
I took a leave of absence from the internet company where I was working and bought a camera and a copy of Final Cut Pro editing software and made my first feature film, "Street Fight." It followed a crazy, racially charged mayoral election in Newark, NJ in which a young guy named Cory Booker was taking on the political machine of that city. It went on to be nominated for an Oscar and Emmy and was a real example of DIY film-making.
When I write software, I know that it will fail, either due to my own mistake, or due to some other cause.
The best way to get a project done faster is to start sooner
Even the best planning is not so omniscient as to get it right the first time.
The way to be successful in the software world is to come up with breakthrough software, and so whether it's Microsoft Office or Windows, its pushing that forward. New ideas, surprising the marketplace, so good engineering and good business are one in the same.
Good software, like wine, takes time.
In order for us to deliver this we have to integrate the big-screen capability, the PC capability, and the Internet experience. This is a combination of hardware and software that delivers a new media experience.
The two [separate] UIs are both incredibly simple and don't even look like computer programs; they barely need menus. [When combined, they] suddenly look like software.
I don't think I've ever seen a piece of commercial software where the next version is simpler rather than more complex.
Impute People DO judge a book by its cover. We may have the best product, the highest quality, the most useful software etc.; if we present them in a slipshod manner, they will be perceived as slipshod; if we present them in a creative, professional manner, we will impute the desired qualities.
Complexity control is the central problem of writing software in the real world
Software is largely a service industry operating under the persistent but unfounded delusion that it is a manufacturing industry
A software system is transparent when you can look at it and immediately see what is going on. It is simple when what is going on is uncomplicated enough for a human brain to reason about all the potential cases without strain
The only way to write complex software that won't fall on its face is to hold its global complexity down - to build it out of simple pieces connected by well-defined interfaces, so that most problems are local and you can have some hope of fixing or optimizing a part without breaking the whole
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