The hardest part of design ... is keeping features out.
Out of intense complexities, intense simplicities emerge
Nothing in progression can rest on its original plan. We may as well think of rocking a grown man in the cradle of an infant.
The lyf so short, the craft so long to lerne.
There is a lot of interest in the arts, music, theatre, filmmaking, engineering, architecture and software design. I think we have now transitioned the modern-day version of the entrepreneur into the creative economy.
At first I hoped that such a technically unsound project would collapse but I soon realized it was doomed to success. Almost anything in software can be implemented, sold, and even used given enough determination. There is nothing a mere scientist can say that will stand against the flood of a hundred million dollars. But there is one quality that cannot be purchased in this way - and that is reliability. The price of reliability is the pursuit of the utmost simplicity. It is a price which the very rich find most hard to pay.
Software is like entropy. It is difficult to grasp, weighs nothing, and obeys the second law of thermodynamics; i.e. it always increases.
Design is where science and art break even.
Programs must be written for people to read, and only incidentally for machines to execute.
The most important single aspect of software development is to be clear about what you are trying to build.
Design must reflect the practical and aesthetic in business but above all... good design must primarily serve people.
You think you KNOW when you learn, are more sure when you can write, even more when you can teach, but certain when you can program.
Beauty is more important in computing than anywhere else in technology because software is so complicated. Beauty is the ultimate defense against complexity.
Simple things should be simple and complex things should be possible.
The unavoidable price of reliability is simplicity.
As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.
Unformed people delight in the gaudy and in novelty. Cooked people delight in the ordinary.
Controlling complexity is the essence of computer programming.
Increasingly, people seem to misinterpret complexity as sophistication, which is baffling -- the incomprehensible should cause suspicion rather than admiration.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Premature optimization is the root of all evil.
Premature optimization is the root of all evil in programming.
Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge.
Most software today is very much like an Egyptian pyramid with millions of bricks piled on top of each other, with no structural integrity, but just done by brute force and thousands of slaves.
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