Every single Pixar film, at one time or another, has been the worst movie ever put on film. But we know. We trust our process. We don't get scared and say, 'Oh, no, this film isn't working.'
I think it's the most extraordinary studio around. I would love to do my next project with Pixar.
Oh yeah, I'm still employed at Pixar and I love it here.
Pixar is going in the direction of the early Disney. And it's also corporate, where they have four or five projects in the works. I don't want to get into that subject.
As far as I know, the guys at Pixar are opposed to a Monsters, Inc. sequel.
I never look back, darling. It distracts from the now.
Not everyone can become a great artist; but a great artist *can* come from *anywhere*.
Quality is the best business plan.
If I knew in 1986 how much it was going to cost to keep Pixar going, I doubt if I would have bought the company.
Most Pixar films are better than most live action films.
Pixar is the most technically advanced creative company; Apple is the most creatively advanced technical company.
The thing that drives me and my colleagues at both Apple and Pixar is that you see something very compelling to you, and you don't quite know how to get to it, but you know, sometimes intuitively, it's within your grasp. And it's worth putting in years of your life to make it come into existence.
That's not how most of Hollywood does it-which helps to explain why Pixar does so well. How are you changing the game in your field? What is your distinctive take on how your industry operates? Do you work as distinctively as you compete?
I had never touched a computer in my life before I came to Pixar.
Most people know me at Pixar as the guy that doesn't like to do sequels or very reluctant to do sequels.
In Hollywood, they think drawn animation doesn't work anymore, computers are the way. They forget that the reason computers are the way is that Pixar makes good movies. So everybody tries to copy Pixar. They're relying too much on the technology and not enough on the artists.
The way Pixar has always worked is that we think of an idea and then we make it. We don't develop lots of ideas and then pick one.
I mean, frankly, I'm not speaking as a representative of Disney or Pixar, I'm speaking as just myself as a filmmaker: I don't go into anything that often thinking about a sequel.
The thing about working at Pixar is that everyone around you is smarter and funnier and cleverer than you and they all think the same about everyone else. Its a nice problem to have.
Working at Pixar you learn the really honest, hard way of making a great movie, which is to surround yourself with people who are much smarter than you, much more talented than you, and incite constructive criticism; you'll get a much better movie out of it.
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