Pixar is the most technically advanced creative company; Apple is the most creatively advanced technical company.
Not everyone can become a great artist; but a great artist *can* come from *anywhere*.
I never look back, darling. It distracts from the now.
Pixar is going in the direction of the early Disney. And it's also corporate, where they have four or five projects in the works. I don't want to get into that subject.
I think it's the most extraordinary studio around. I would love to do my next project with Pixar.
Oh yeah, I'm still employed at Pixar and I love it here.
As far as I know, the guys at Pixar are opposed to a Monsters, Inc. sequel.
Every single Pixar film, at one time or another, has been the worst movie ever put on film. But we know. We trust our process. We don't get scared and say, 'Oh, no, this film isn't working.'
Most Pixar films are better than most live action films.
If I knew in 1986 how much it was going to cost to keep Pixar going, I doubt if I would have bought the company.
Quality is the best business plan.
Pixar films are not realistic. They are believable for the worlds we are creating.
Pixar is seen by a lot of folks as an overnight success, but if you really look closely, most overnight successes took a long time.
I had never touched a computer in my life before I came to Pixar.
Motion pictures are just beginning to live up to their true potential of being immersive experience - going from beyond black and white flickering images to fully immersive 3D color high-definition. You don't even know where the real world starts and the fake world begins. And yet, none of that's going to matter unless the story and the emotions that they allow us to become invested in are something that we can recognize. Pixar is able to do this in ways that almost defies speculation.
The Pixar people continuously amaze me. They come up with something that actually looks as though it takes place in this happy, real-world. Every plot line is not just plausible, but oddly authentic. The stories are full of adventure, humor and love. The characters are written with great human dimension. I don't know how they do it but they astound me.
Most people know me at Pixar as the guy that doesn't like to do sequels or very reluctant to do sequels.
One of the most poignant pieces of recent science fiction for me was the portrayal of the adults in the Pixar film WALL-E. I feel like we're on the cusp of becoming fat babies in floating chairs being fed everything in shake form, and I feel like I am as prone to laziness as anybody.
We [film supervisors] always try to encourage discussion in the room because a lot of times newer animators who are just out of school or people come from other studios, they're gonna have different points of view and we want to make sure we're vetting all the ideas to get the best ones. A lot of people are shy about speaking up if this is their first time at Pixar or if they don't have a lot of experience, so we try to encourage that.
Pixar is the first studio that is a movie star.
The thing that drives me and my colleagues at both Apple and Pixar is that you see something very compelling to you, and you don't quite know how to get to it, but you know, sometimes intuitively, it's within your grasp. And it's worth putting in years of your life to make it come into existence.
Working at Pixar has been like my graduate school for screenwriting.
That's not how most of Hollywood does it-which helps to explain why Pixar does so well. How are you changing the game in your field? What is your distinctive take on how your industry operates? Do you work as distinctively as you compete?
Apple is a wonderful company for its customers and investors. So, too, Pixar. (NeXT, not so much...) But Apple is also an engine of misery for its subcontracted Chinese workers.
I'm a big fan of the Pixar movies, and Ed Catmull, who wrote a book about his experiences producing them, talks about how it takes three or four years to get it right.
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