At Pixar, after every movie we have postmortum meetings where we discuss what worked and what didn't work.
Now that had worked very successfully at Pixar, and he ended up adding one at Walt Disney Animation and one at DTS. So, I'm part of that Brain Trust where I sit in on all things creative for the whole studio, but especially in the Planes area.
The thing about working at Pixar is that everyone around you is smarter and funnier and cleverer than you and they all think the same about everyone else. Its a nice problem to have.
I mean, frankly, I'm not speaking as a representative of Disney or Pixar, I'm speaking as just myself as a filmmaker: I don't go into anything that often thinking about a sequel.
There's always room out there for the hand-drawn image. I personally like the imperfection of hand drawing as opposed to the slick look of computer animation. But you can do good stuff either way. The Pixar movies are amazing in what they do, but there's plenty of independent animators who are doing really amazing things as well.
Apple is a wonderful company for its customers and investors. So, too, Pixar. (NeXT, not so much...) But Apple is also an engine of misery for its subcontracted Chinese workers.
That's not how most of Hollywood does it-which helps to explain why Pixar does so well. How are you changing the game in your field? What is your distinctive take on how your industry operates? Do you work as distinctively as you compete?
In Hollywood, they think drawn animation doesn't work anymore, computers are the way. They forget that the reason computers are the way is that Pixar makes good movies. So everybody tries to copy Pixar. They're relying too much on the technology and not enough on the artists.
Working at Pixar has been like my graduate school for screenwriting.
The thing that drives me and my colleagues at both Apple and Pixar is that you see something very compelling to you, and you don't quite know how to get to it, but you know, sometimes intuitively, it's within your grasp. And it's worth putting in years of your life to make it come into existence.
Pixar is the first studio that is a movie star.
We [film supervisors] always try to encourage discussion in the room because a lot of times newer animators who are just out of school or people come from other studios, they're gonna have different points of view and we want to make sure we're vetting all the ideas to get the best ones. A lot of people are shy about speaking up if this is their first time at Pixar or if they don't have a lot of experience, so we try to encourage that.
One of the most poignant pieces of recent science fiction for me was the portrayal of the adults in the Pixar film WALL-E. I feel like we're on the cusp of becoming fat babies in floating chairs being fed everything in shake form, and I feel like I am as prone to laziness as anybody.
The Pixar people continuously amaze me. They come up with something that actually looks as though it takes place in this happy, real-world. Every plot line is not just plausible, but oddly authentic. The stories are full of adventure, humor and love. The characters are written with great human dimension. I don't know how they do it but they astound me.
Working at Pixar you learn the really honest, hard way of making a great movie, which is to surround yourself with people who are much smarter than you, much more talented than you, and incite constructive criticism; you'll get a much better movie out of it.
The way Pixar has always worked is that we think of an idea and then we make it. We don't develop lots of ideas and then pick one.
Most people know me at Pixar as the guy that doesn't like to do sequels or very reluctant to do sequels.
Motion pictures are just beginning to live up to their true potential of being immersive experience - going from beyond black and white flickering images to fully immersive 3D color high-definition. You don't even know where the real world starts and the fake world begins. And yet, none of that's going to matter unless the story and the emotions that they allow us to become invested in are something that we can recognize. Pixar is able to do this in ways that almost defies speculation.
When I was at Pixar, I was in my hole. I was an animator, I had my shots and I was like, "Yeah, I've gotta make this perfect!" It's a very selfish thing.
Pixar makes movies that make sense for Pixar, and Disney makes movies that make sense for Disney, and they've each emerged in their own unique way.
It's hard dealing with day to day disappointments and feeling like you can't find success. Especially when your best friend is Pixar.
The saddest day in Pixar history was when some guy said 'get Larry the Cable Guy on the phone.
Pixar has announced Larry the Cable Guy will be starring in Cars 3 thru 6. Howie Mandel will be playing his sidekick, Mopey the Moped.
What makes Disney movies and Pixar movies always so good, hey take time and they're constantly honing, and tweaking, and rejiggering things, and taking influences from every cog, including myself, that can help. Any place where there can be inspiration. They make every moment very layered and very rich.
What's fun about the story development at Pixar is it's a journey. You don't just write a script and then that's the movie you make. It's just constant evolution and being open to that and that collaboration with the voice actors and with the artists and animators at Pixar.
Follow AzQuotes on Facebook, Twitter and Google+. Every day we present the best quotes! Improve yourself, find your inspiration, share with friends
or simply: