It is not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people's lives.
Technology may change rapidly, but people change slowly. The principals [of design] come from understanding of people. They remain true forever.
Design is really an act of communication, which means having a deep understanding of the person with whom the designer is communicating.
The hardest part of design ... is keeping features out.
The best kind of design isn't necessarily an object, a space, or a structure: it's a process- dynamic and adaptable.
Beauty and brains, pleasure and usability - they should go hand in hand.
User-centered design means working with your users all throughout the project.
Attractive things work better.
Knowing how people will use something is essential
The world is complex, and so too must be the activities that we perform. But that doesn't mean that we must live in continual frustration. No. The whole point of human-centered design is to tame complexity, to turn what would appear to be a complicated tool into one that fits the task, that is understandable, usable, enjoyable.
Good design is also an act of communication between the designer and the user, except that all the communication has to come about by the appearance of the device itself. The device must explain itself.
When a device as simple as a door has to come with an instruction manual—even a one-word manual—then it is a failure, poorly designed.
A challenge to the designers of the world: Make signs unnecessary.
Having the best product means nothing if the people won't buy it.
No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences. Think through all of the stages of a product or service - from initial intentions through final reflections, from first usage to help, service, and maintenance. Make them all work together seamlessly. That's systems thinking.
A good designer will actually design the company.
Behavioral design is all about feeling in control. Includes: usability, understanding, but also the feel.
User experience is really the whole totality. Opening the package good example. It's the total experience that matters. And that starts from when you first hear about a product experience is more based upon memory than reality. If your memory of the product is wonderful, you will excuse all sorts of incidental things.
How do you discover a need that nobody yet knows about? This is where the product breakthroughs come through.
People Propose, Science Studies, Technology Conforms.
Any time you see signs or labels added to a device, it is an indication of bad design: a simple lock should not require instructions.
In design it is important to shoe the effect of an action. ... Feedback is critical.
In my opinion, no single design is apt to be optimal for everyone.
If you think of the product as a service, then the separate parts make no sense - the point of a product is to offer great experiences to its owner, which means that it offers a service. And that experience, that service, comprises the totality of its parts: The whole is indeed made up of all of the parts. The real value of a product consists of far more than the product's components.
Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions. Bad websites have horrible personalities and instill horrid emotional states in their users, usually unwittingly. We need to design things-products, websites, services-to convey whatever personality and emotions are desired.
Follow AzQuotes on Facebook, Twitter and Google+. Every day we present the best quotes! Improve yourself, find your inspiration, share with friends
or simply: