Simplicity is somehow essentially describing the purpose and place of an object and product.
True simplicity is, well, you just keep on going and going until you get to the point where you go... Yeah, well, of course.
The nature of having ideas and creativity is incredibly inspiring.
Simplicity is not the absence of clutter, that's a consequence of simplicity. Simplicity is somehow essentially describing the purpose and place of an object and product. The absence of clutter is just a clutter-free product. That's not simple.
Very often design is the most immediate way of defining what products become in people's minds.
We’re surrounded by anonymous, poorly made objects. It’s tempting to think it’s because the people who use them don’t care - just like the people who make them. But what we’ve shown is that people do care. It’s not just about aesthetics. They care about things that are thoughtfully conceived and well made. We make and sell a very, very large number of (hopefully) beautiful, well-made things. our success is a victory for purity, integrity - for giving a damn.
A small change at the beginning of the design process defines an entirely different product at the end.
There are 9 rejected ideas for every idea that works.
We don't do focus groups - that is the job of the designer.
What we make testifies who we are. People can sense care and can sense carelessness.
The best design explicitly acknowledges that you cannot disconnect the form from the material - the material informs the form.
We shouldn't be afraid to fail- if we are not failing we are not pushing.
If you are truly innovating, you don't have a prototype you can refer to.
Our goal is to try to bring a calm and simplicity to what are incredibly complex problems so that you're not aware really of the solution.
A lot of what we are doing is getting design out of the way.
We shouldn't be afraid to fail - if we are not failing we are not pushing. 80% of the stuff in the studio is not going to work. If something is not good enough, stop doing it.
The design process is about designing and prototyping and making. When you separate those, I think the final result suffers.
Objects and their manufacture are inseparable, you understand a product if you understand how it's made.
Designing and developing anything of consequence is incredibly challenging.
Goal we've always had for design at Apple is to create solutions that are inevitable.
As a kid, I remember taking apart whatever I could get my hands on.
The word design is everything and nothing. The design and the product itself are inseparable.
What we don't include is as important as what we do include.
Simplicity is really hard.
To design something really new and innovative you have to reject reason.
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