I figured out some basic stuff: that form and colour defines your perception of the nature of an object, whether or not it is intended to.
It's one of the curses of designing that when you look at anything, you're constantly thinking, Why? Why - why was it designed like that, and not like this?
With the early prototypes, I held the phone to my ear and my ear [would] dial the number. You have to detect all sorts of ear-shapes and chin shapes, skin colour and hairdo... that was one of just many examples where we really thought, perhaps this isn’t going to work.
Design is a word that's come to mean so much that it's also a word that has come to mean nothing.
Apple's goal isn't to make money. Our goal is to design and develop and bring to market good products.
One thing most people don't know is that Steve Jobs is an exceptional designer.
It became an exercise to reduce and reduce, but it makes it easier to build an easier for people to work with.
My father was a very good craftsman. He made furniture, he made silverware and he had an incredible gift in terms of how you can make something yourself.
I left London in 1992, but I'm there 3-4 times a year, and love visiting.
I think it’s a wonderful view that care was important – but I think you can make a one-off and not care and you can make a million of something and care. Whether you really care or not is not driven by how many of the products you’re going to make.
We have always thought about design as being so much more than just the way something looks. It's the whole thing: the way something works on so many different levels. Ultimately, of course, design defines so much of our experience.
I am keenly aware that I benefit from a wonderful tradition in the UK of designing and making.
And I said couldn't we be more moderate? And he said why? And I said because I care about the team. And he said, 'No Jony, you're just really vain. You just want people to like you. I'm surprised at you, because I thought you really held the work up as the most important and not how you are perceived by people.' People misunderstand Steve because he was so focused.
The memory of how we work will endure beyond the products of our work.
We are really pleased with our revenues but our goal isn't to make money. It sounds a little flippant, but it's the truth. Our goal and what makes us excited is to make great products. If we are successful people will like them and if we are operationally competent, we will make money.
I’m always focussed on the actual work, and I think that’s a much more succinct way to describe what you care about than any speech I could ever make.
It feels like each time we are beginning at the beginning, in a really exciting way.
We’re keenly aware that when we develop and make something and bring it to market that it really does speak to a set of values. And what preoccupies us is that sense of care, and what our products will not speak to is a schedule, what our products will not speak to is trying to respond to some corporate or competitive agenda. We’re very genuinely designing the best products that we can for people.
Titles or organizational structures, that’s not the lens through which we see our peers.
I get an incredible thrill and satisfaction from seeing somebody with Apple’s tell-tale white earbuds. But I’m constantly haunted by thoughts of, is it good enough? Is there any way we could have made it better?
Making the solution seem so completely inevitable and obvious, so uncontrived and natural - it's so hard!
The computer industry is creatively bankrupt.
But one of the things that really irritates me in products is when I'm aware of designers wagging their tails in my face.
The defining qualities are about use: ease and simplicity. Caring beyond the functional imperative, we also acknowledge that products have a significance way beyond traditional views of function.
When our tools are broken, we feel broken. And when somebody fixes one, we feel a tiny bit more whole.
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