In the computer field, the moment of truth is a running program; all else is prophecy.
Creating the characters is the most creative part of the novel except for the language itself. There I am, sitting in front of my computer in right-brain mode, typing the things that come to mind - which become the seeds of plot. It's scary, though, because I always wonder: Is it going to be there this time?
In computer animation, every detail has to be thought out, designed, modeled, shaded, placed and lit. The more you add, the more computer memory you need.
Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.
I'm not massively into computers. I'm a fan of Macs because they're more user friendly, so I'm used to using them.
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
The individual will to survive is often seen as just that, an individual thing. In fact, it's sort of a gene we all carry and like a network of computers it all contributes in some way to when it's individually needed.
The other thing is that when people mention computers - and I'm pretty much the same - they find it hard to comprehend that there's a performance there. They look at it as something that's just been made by a computer but in a way the difference is that when you make a normal film - and I'm simplifying it here - you put on the make-up and you put the scenery in before you start shooting, but with this you still perform in the same way but then you put the make-up on after, along with the costumes and scenery.
First of all, computer animation is certainly a tremendous and viable medium today. But the warmth and personality derived from 2-D animation, in my opinion, cannot be surpassed. Certain stories lend themselves well to 3-D animation and I won't labor this with naming them, but in my bones, I still respond more emotionally to the artists feel in 2-D. You feel the 'actor' in the animator more personally...it's hard to explain.
I don't know how to animate on the computer, and I'm really grateful that I worked with a couple of other guys. We called it our triumvirate, John Kahrs and Clay Kaytis, who really understood computer animation but loved and embraced hand drawn, which is Disney's heritage.
We've kind of grown up in a post-Star Wars era, and what Star Wars did to cinema, in terms of an explosion of that kind of blockbuster culture. It's thrown up a generation of geeks. With the evolution of computer games and the Internet, that's all impacted on us as a generation, and affected the creative element of that generation enormously. So whereas the different schools of filmmaking...
KRS-One is one of my favorite rappers ever. I actually don't even know why I have this on my computer, but I do. I really like this album, Criminal Minded.
Being on the road, the Internet enables me to interact with people in some way. It's not so much interacting with my fans - it's about doing something with what I have. I have my camera and I have my computer, and if I have some spare time, rather than watching some mindless bullshit pop-idol program on TV, why not show people my pictures and try and discuss things that I feel are important?
I always wrote. I've written stories since I was 9. We didn't have a computer at home, but my aunt Magda had one. Whenever I'd go to her place, I was in the basement working on her computer, writing stories.
When I have a first draft, I have a floor under my feet that I can walk on. And then, especially with the help of the computer, rewriting is so easy to do with the computer, much easier than it used to be with the typewriter. So the books go through numerous drafts.
The book can't compete with the screen. It couldn't compete beginning with the movie screen. It couldn't compete with the television screen and it can't compete with the computer screen I don't think. And now we have all those screens so against all those screens I think the book can't measure up.
Computers are like horses; they can sense fear and will act based on that.
Institutions have the pathetic megalomania of the computer whose whole vision of the world is its own program.
...as absurd and dishonest as claiming that the trouble with computer games is that they stop people watching television.
Computer science needs to be part of the core curriculum - like algebra, biology, physics, or chemistry. We need all schools to teach it, not just 10%.
The cell phone has transformed public places into giant phone-a-thons in which callers exist within narcissistic cocoons of private conversations. Like faxes, computer modems and other modern gadgets that have clogged out lives with phony urgency, cell phones represent the 20th Century's escalation of imaginary need. We didn't need cell phones until we had them. Clearly, cell phones cause not only a breakdown of courtesy, but the atrophy of basic skills.
If I were a 13-year-old and I wanted to create subversive art, I wouldn't go out and buy an electric guitar. I'd get myself a personal computer.
If there's any advice I have to give, I would say it's that. If you're looking for a way to get closer to your kids, there ain't no better way than to grab 'em and read. And if you put them in front of a computer or a TV, you are abandoning them. You are abandoning them because they are sitting on a couch or a floor and they may be hugging a dog, but they ain't hugging you.
The computers are not replacing mathematicians; they are breeding them.
These machines have no common sense; they have not yet learned to "think," and they do exactly as they are told, no more and no less. This fact is the hardest concept to grasp when one first tries to use a computer.
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