People enjoy media and games in different ways - some people enjoy something that they can take seriously and invest themselves in. That's something we're comfortable with.
Running a small country and managing a game is almost synonymous.
When you start a game, you don't think to yourself, "well, OK, I'm going throw a one-hitter today." It just becomes an organism, your outing becomes an organism and it grows.
You never go into a season thinking you're going to strike out 200 guys or that you would have the most double-digit strikeout games in the big leagues, or anything like that. You just try to win, and the outing becomes what the outing becomes.
I'm glad people see some of the stories that way. I see where they're coming from, although none of the stories are specifically intended to arouse. There is a gender divide on the short story "The Girlfriend Game" - women seem to consider it "sexy" but men usually find it uncomfortable.
The first and foremost requisite of a good football player is that he must have a burning desire to play the game. There is absolutely no substitute for this.
I have very simple ambitions. If I can just not be boring, I'm ahead of the game. It's hard in television. I think you get enormous reward from the audience. Just give them something they didn't see coming, and you get enormous points.
I'm playing this game because I'm blessed and want to help this team win the Super Bowl, ... At the same time, I want to be considered the best safety that has ever played the game.
Always double-knot your sneakers. One of my teammates once lost a shoe during a game!
We had a great preseason. The guys responded with what coach (George Karl) wanted early on in pace of the game, togetherness and defensive intensity. We've improved in those areas with a couple of setbacks, but we've improved each game.
Nobody even mentioned the word losing, losing games. We know we've been a losing franchise. He just wanted to say something back like he's always running his mouth. That's what he does. He runs his mouth all the time. Nobody was blaming him for anything. For him to come back at me was a personal attack. I feel that if there is anything that he is unsure about, tell him I would be more than happy to say it in his face, or any kind of other way, that would make him understand.
If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game's two-dimensional universe, life was simple: It's just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.
Whoever governs Singapore must have that iron in him. Or give it up. This is not a game of cards. This is your life and mine. I've spent a whole lifetime building this and as long as I'm in charge, nobody is going to knock it down.
Writing in a journal is just a stall, a waiting game, a way to tell yourself that you're working when you're not, that you're doing something of value when you're just using up paper, that you're a writer when in fact you're just going through the motions of one. Look at me! I have blank paper in front of me-and now I'm filling it, with words!
So, what we do as the game accesses the Blu-ray disc, is we take any data that was accessed and we put it on the hard drive. And if then if there is idle time, we go ahead and copy the remaining data to the hard drive. And what that means is after an hour or two, the game is on the hard drive, and you have access, you have dramatically quicker loading And you have the ability to do some truly high-speed streaming.
If you look at the portion of the GPU available to compute throughout the frame, it varies dramatically from instant to instant. For example, something like opaque shadow map rendering doesn't even use a pixel shader, it's entirely done by vertex shaders and the rasterization hardware - so graphics aren't using most of the 1.8 teraflops of ALU available in the CUs. Times like that during the game frame are an opportunity to say, 'Okay, all that compute you wanted to do, turn it up to 11 now.'
I'm not much of a chess player, but there is an aspect of the game that I find fascinating. After a while, you can almost see lines of force between the pieces. Areas of danger where it is physically impossible to move pieces into. Clouds of possibility, forbidden zones.
When you don't have time to do your job, that's a good indication you're playing the wrong game.
We're deciding the fate of the multiverse with a flip of a coin. Heads or tails, doc. If that isn't a game, I don't know what is.
I was really attracted to doing Game of Thrones because I thought the character of Meera was absolutely amazing.
After three League games, we have the same number of points as last year even if we have played two away games this time round, ... As we got back on the right track last season, including making up an eight-point gap in a few games, we just need to stay calm.
I grew up playing games, and I remember Christmas 1981 when my dad got us an Intellivision, and we all sat around and played 'Astrosmash' for hours on end. It was a big part of my youth.
I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or killing something together. The idea of social emotion means people need to share feelings. At that moment, the players are in sync. The problem [with many games] is there's no chance to share emotion. Most of them are busy, [there are] explosions everywhere. So we got rid of all the background noise and we had to get rid of the guns.
So my resolution this year is: I'm not a money guy, but I want to make our next product a commercial success, so that people will say, 'Hey, there's a huge market out there. If you make a high-quality games that can touch people, it's going to do great business.
Werewolf is a simple game for a large group of people (seven or more.) It requires no equipment besides some bits of paper; you can play it just sitting in a circle. I’d call it a party game, except that it’s a game of accusations, lying, bluffing, second-guessing, assassination, and mob hysteria.
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