Our kids are in a little band, and they like to play video games, and my wife and I do our best to live a low-key, non-Hollywood kind of life.
The average teen today spends about 35 hours a week in front of a screen of some kind: iPod, movie, TV, video. And a lot of it is good, but a lot of it's not. And so I think you've got that five hours a day of media coming into your kid's head that's creating a lot of havoc out there.
But by us doing a lot on the road, we were able to afford things like videos on the tours, cartoons that we'd open up the shows with. We were doing that way back when and now it's the hippest thing to do. We're just coming back around, I guess trying to play catch-up.
The modern video games kind of - they're too three dimensional.
Make movies. Don't make videos. Videos are evil.
My knowledge of video games ends with Nintendo Mario Bros.
In my films that I've directed, and my work in commercials and videos, I've rarely used handheld. It's just not something I'm drawn to, but I've seen it done very well.
Music videos are notoriously long, not fun, grueling. You are known there as a dancer and it's kind of sad because dancers, in a lot of ways, are under-appreciated and kind of under-respected when it come to that so they don't necessarily treat you in a nice way when you do a music video.
Ultimately, there's always been a link between comic books and video games, and comic books and movies, and then basically all three steadily becoming this sort of transmedia.
You see a lot of these movies that are really just 90-minute video games. The effects are incredible. I get it: There's an art to that, terrific. I'm not interested in it, but there's an art to that I suppose.
A lot of filmmakers from my generation were lucky enough to have their work more or less perpetuated by people who saw them originally on TV and on HBO and certainly on home video.
I carry my own film guys with me now. People think that's a huge expense, but with technology like it is these days, it's not. You can film videos and everything with a Canon Mark II, and shoot a movie. They're doing it for next to nothing, by comparison. I can do ten videos for a project for the price of one mainstream video in the past.
I was very pleased to find that once I had records out music videos were starting to happen, so I directed some of my own music videos and got to experiment in other areas of expression.
I never thought about acting before I started modeling, but since then I've been in short films and music videos, and I got interested. It felt natural to switch over.
Video games are a huge, incredibly popular, world-transforming medium.
Making a video is one of the most exciting things for artists and fans. It's like a payoff.
The first video I ever made, announcing 'Crash the Super Bowl,' I did about fifty takes and I wanted to die. It was awful.
I did, like, a couple of sexier videos, because all of a sudden I went, 'Wow, I have a body. I have this side of me that I haven't shown yet.' And I started kind of playing around with that side of things.
The MTV Video Awards were never about the video, but about the song. Most of the time it was just to glorify people for the wrong reason.
Music video directors, who conceive, write and direct these works, enjoy no creative rights, receive no ongoing financial benefit from the sale of our work, and many times are not even credited.
Video is moving online in a big way. It's proven to be a challenging market for some companies that start out as a pure Internet company such as Joost.
I'm into video games, but only real specific lame video games.
The film camera's ability to physically move through space, not zoom through space - every time we have a video camera the movement is through zoom; every time we have a film camera it is a physical movement.
It's very easy to get excited about a job, but it's a big commitment because you do it and then you have to live with it when it's finished. It's forever in your section in the video store. It's you. It's almost like deciding who you have a child with.
When I left EastEnders, I could have earned an absolute fortune from sexy calendars, shoots for lads' mags, fitness videos and reality shows. But I always turned them down.
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