The true problem with virtual reality is that orientation is no longer possible. We have lost our points of reference to orient ourselves. The de-realized man is a disoriented man.
There is some art that says the same thing to everybody. WE need something like that. What that is, I don't know. But virtual reality may be the key to it.
There was a very consistent creation of a virtual reality, and eventually it collided with our old-fashioned, ordinary reality.
The real tight interface is between the book and the reader-the world of the book is plugged right into your brain, never mind the [virtual reality] bodysuit.
By the end of this decade, computers will disappear as distinct physical objects, with displays built in our eyeglasses, and electronics woven in our clothing, providing full-immersion visual virtual reality.
This is a deeply spiritual issue...Do we want to spend more time trying to care for our fellow man or do we want to just pursue more virtual reality? That's the issue before us.. and it's being played out in the world of the environment.
We are now able to create virtual realities on computers. Are we all living in one created by someone in the future?
'Traveling While Black' is about empathy, what African Americans experience in traveling throughout America, and how it hasn't changed that much from the past. If it can be experienced in virtual reality, then perhaps some empathy can be gained.
The past isn't real because it's history, and the future isn't because it hasn't happened yet. I like it, it hints at virtual reality, which I think is how we sort of feel about life sometimes.
Objects and their functions no longer had any significance. All I perceived was perception itself, the hell of forms and figures devoid of human emotion and detached from the reality of my unreal environment. I was an instrument in a virtual world that constantly renewed its own meaningless image in a living world that was itself perceived outside of nature. And since the appearance of things was no longer definitive but limitless, this paradisiacal awareness freed me from the reality external to myself. The fire and the rose, as it were, became one.
How did you . . . pass the time?’ Sunday asked. ‘You couldn’t just ching out of it, could you?’ ‘We had a different form of chinging,’ Eunice said. ‘An earlier type of virtual-reality technology, much more robust and completely unaffected by time lag. You may have heard of it. We called it “reading”.
Everybody's saying we've got to go 3D or virtual reality or choose your own adventure. But there are other ways forward. I don't think we're done with film by a long shot.
A lot of [George Saunders] early stories now feel prophetic. Take the recent election [of Donald Trump]. Historians in 100 years might write about it as being the first internet election, in which what happened was actually an expression in the real world of a virtual reality. And you've been writing about that subject for a while.
To someone like Zurbaran, who paints still lifes, lemons and pears are the objects of art. But to the electronics engineer who works on the technologies of virtual reality, the whole reality has become the object of art, with a possibility to substitute the virtual with the real.
The simulator is the stage in-between television and virtual reality, a moment, a phase. The simulator is a moment that leads to cyberspace, that is to say, to the process because of which we now have two bottles instead of one. I might not see this virtual bottle, but I can feel it. It is settled within reality. This explains why the word virtual reality is more important than the word cyberspace, which is more poetic.
Does the ‘Paranormal’ lie within the margins between the ‘Metacosm’ [a larger reality beyond the macro/microcosms consisting of 10 dimensions or more] and the virtual reality established by the digital simulation?
The creation of a virtual image is a form of accident. This explains why virtual reality is a cosmic accident. It's the accident of the real.
If you're having a very high-adrenaline, high-movement experience in virtual reality and then all of a sudden you're back in your office, that disconnect is pretty notable.
Steven Spielberg making a Ready Player One movie is going to change the course of human history as pertains to how quickly virtual reality is adopted. He's going to shows the whole world the potential of VR, which is one of the reasons I think he's doing it. Once you have to compose for 360 degrees, and a movie is different every time you watch it depending on where you choose to look, it's like the dawn of a new era.
The aliens on this planet are also attempting to clone or replicate the human form artificially. Their original form, being humanoid, cannot pass the field that was established around the Earth. But if they can clone or cybernetically change their forms, it may help their designs. This is why virtual reality, cybernetics, cloning, and nanotechnology are in vogue today.
I think that cinema and television have nothing in common. There is a breaking point between photography and cinema on the one hand and television and virtual reality on the other hand.
As I currently explore things like augmented and virtual reality, I constantly bring us back to actual bodies in space, real dancers that have physical manifestations not just phantoms that exist in digital space.
Virtual reality is a truly immersive medium and the level of graphics, already quite strong, will only continue to get better and better. You really feel like you are someplace else...and what you see, what you experience, it impacts your brain. So there are major implications here, to societal structure, to democracy to the way in which we interact with each other. To the nature of love, to the nature of sexuality.
Tribeca has always celebrated the most exciting new forms of storytelling, from video games to virtual reality.
Cyberspace is an accident of the real. Virtual reality is the accident of reality itself.
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