In a certain way working in animation has become very democratic because now anyone with the right technology can at least prepare a project from home in order to attract investors. Some people can even set up a small home studio and start working.
Animation is about timing; movement or lack of movement, often in time with music. These are the tools which make it's visual gags work, or not. Again, comics don't have those tools, so you have to find some sort of parallel to create something that suggests a close approximation of the source material, but without the ability to truly replicate it.
I'm a true fan of animation, and it's my livelihood. Live-action is secondary to me.
In our animation we must show only the actions and reactions of a character, but we must picture also with the action. . . the feeling of those characters.
No matter what happens with technology or whether you're in traditional animation or stop-motion or CG, the biggest challenge always is story. The flow of making the movie is usually determined by how your story is coming together, and when your story is straining and you can't quite get your hands around it, your entire production is straining.
I don't really know what the average person thinks about animation. I think the average person thinks that it's made by cartoonists - and it used to be. When people think of The Simpsons, they think of Matt Groening. They don't think of whoever the 200 writers are.
I could see how people get addicted to animation, and I understand why it's so great for comedy. You can do whatever you want and it just happens.
Acting is a plum gig, and then animation is an even more plum gig.
I'm in love with kid's stories and animation.
I always liked making things, and then I fell into animation. And then luck comes into it as well.
There's the fact that animation is extremely time-consuming, tedious, labor-intensive, and therefore, extremely expensive as an art form to really do it right, to really do full animation.
Preparing the animation is close to the comic book process but there are plenty of problems. It's very interesting, but it's also sometimes a pain in the arse, especially because it's so very long. Something that takes 10 minutes in comic book form can take 10 months in film form. But I love the results.
There are so many ships in the animation sea that are computer driven, that I think we can have at least one that's just a log raft that we can row by hand.
It's interesting when you're trying to create a character in animation. It's really a communal effort.
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
I'm pretty strict with anyone on our crew when people start to draw too well or draw some in-betweens in the animation.
Animation is a great way to work. No early morning call times, no make-up chair. In live action ,you're always fighting the clock; the sun is always going down too soon.
My respect for animators and animation directors has gone way, way up and it is just not something you can phone in.
France can compete with the Hollywood studios in terms of animation savoir-faire, but not in terms of box-office figures. France is a small country, and the Americans are the masters of the world - for cinema, it's true.
First of all, computer animation is certainly a tremendous and viable medium today. But the warmth and personality derived from 2-D animation, in my opinion, cannot be surpassed. Certain stories lend themselves well to 3-D animation and I won't labor this with naming them, but in my bones, I still respond more emotionally to the artists feel in 2-D. You feel the 'actor' in the animator more personally...it's hard to explain.
The nature of the writing and the nature of the animation meant that it had to be short.
I'm always a person that's a little suspicious of anything that's been converted in post, but if I know that it's been originated, either in live-action or animation, I'm intrigued.
I don't know how to animate on the computer, and I'm really grateful that I worked with a couple of other guys. We called it our triumvirate, John Kahrs and Clay Kaytis, who really understood computer animation but loved and embraced hand drawn, which is Disney's heritage.
I'm not honestly a real student of animation. I never was into it all that much. I don't really watch any animated shows.
If I was ever to ask advice, it could be from any actor or showrunner or writer. I wouldn't necessarily ask an animate. I don't want to say that the wrong way, but animation's not really my world.
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