There are times when the writers ask us to improvise. Sometimes the animators are inspired by what you do, and sometimes you are inspired by what the animators do.
It's like, the more you commit, the happier the animators are; if you're at all iffy and concerned, then it doesn't free them up to do as much fun stuff, so you have to just go for it and, again, trust the people around you and not be seemingly guarded and numb. Throw caution to the wind a bit.
I've done animated TV stuff, but I'd never done animated film work, which is much more involved and much more labor intensive. The animators are much more meticulous and detailed. It's just been really fun and really satisfyingly creative.
The great thing about the animation process is that is goes from, I write the lines, it goes to the actors, the actors bring a whole world to that, they bring the characters to life, then it goes to the animators, then it goes to the editor who cuts it together, and then you screen it and it goes back through the system again.
Nine times out of ten, I'm trying to meet someone else's expectations, whether it's the director or the writer or the animator, when I go back in to re-record a line. I'm the icing on the cake, but the cake is the thing. I'm really just a hood ornament on a very solid vehicle.
Being an animator, and I've directed tons of mo-cap, which really is about how do characters move through space.
I know reels can be expensive but even if you construct one on your own if you don't have enough money to get a more professional one while you're getting started, as far as college animators go or young indie developers I don't think they are going to care if you have the highest quality reel yet.
I was an animator for a while early on, but a 2D animator.
We [film supervisors] always try to encourage discussion in the room because a lot of times newer animators who are just out of school or people come from other studios, they're gonna have different points of view and we want to make sure we're vetting all the ideas to get the best ones. A lot of people are shy about speaking up if this is their first time at Pixar or if they don't have a lot of experience, so we try to encourage that.
Watching Ray Harryhausen's films growing up was a pure joy. He brought legends to life and he became a legend himself. And I am sure that future generations of animators will continue to look to him for inspiration.
Joanna Priestley’s amazing body of animated films have deservedly earned their place in the pantheon of contemporary international animators. Inventively visioned, superbly crafted, and rich with insight into the physical and spiritual dilemmas that confront us all, each new work provides an unexpected pleasure.
(The) process of acting is no different to conventional screen acting, in that it's providing a perfect interface between the director and the performer. So there's no sort of long way around a viral committee of animators.
I animated 20 years at Terry Toons. It's important to know that animators like pizza and a raise once in a while, and you've got to treat them with love.
I decided to work on hand animate because the animators work as authors in every little scene and it brings real soul for characters.
The animators are fantastic though. They'll shoot their own reference material, and just go into the car park or something. And they might shoot a very funny scene, or sometimes a serious scene. But they're really just trying to work out the motion. Yet what we get treated to is hilarious video of someone running around a parking lot with a broomstick and a helmet!
I found a lot of animators bring a lot of baggage to the party, just that there's a certain way of doing things in that world that's a little hard to unlearn.
When I was at Pixar, I was in my hole. I was an animator, I had my shots and I was like, "Yeah, I've gotta make this perfect!" It's a very selfish thing.
I usually get involved in the interviews about the animators and the filmmaking in general, because I had a chance. I got to know, not only Marc Davis, but Frank Thomas, Artie Johnson, Ward Kimball, all these great animators, and just ask them all these questions about how they did certain things, what their trials and errors were, the ups and downs.
I think a good study of music would be indispensable to the animators - a realization on their part of how primitive music is, how natural it is for people to want to go to music - a study of rhythm, the dance - the various rhythms enter into our lives every day.
You know, the only way I've found to make these pictures is with animators. You can't seem to do it with accountants and bookkeepers.
Theresa strode over to us in a swish of cloth. "Enough of this, animator. He can't do it, so he pays the price. Either leave now, or join us at our...feast." Are you having rare Who-roast-beast?" I asked. What are you talking about?" It's from Dr. Seuss, How the Grinch Stole Christmas. You know the part, 'And they'd Feast! Feast! Feast! Feast! Feast! They would feast on Who-pudding and rare Who-roast-beast.'" You are crazy." So I've been told.
People used to want to be filmmakers and animators; now they want to make apps.
In terms of animation, animators are actors as well. They are fantastic actors. They have to draw from how they feel emotionally about the beat of a scene that they're working on. They work collaboratively.
This Golden Globe nomination is sweet validation for the years of hard work it took to bring Coraline to life using stop-motion animation with the greatest crew of animators, artists, and technicians I've ever been privileged to work with. I share this nomination with all of them and we all share our thanks to the Hollywood Foreign Press.
I'm in the early stages of a film called 'Freezing Time' about Eadweard Muybridge, the Victorian photographer who was really the forefather of cinema. Digital animators still treat his images like the Bible. He was a very obsessed man.
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