Helena Bonham-Carter and I sat down to talk about [Cinderella movie] and she said, 'I really want to do it but only one thing I insist on and that's wings.' She had to have wings and [costume designer] Sandy Powell didn't want wings to begin with but had to be talked around, but that was fun.
You don't do any show to be celebrated. In fact, you don't do any show thinking what's going to happen in the end. You immerse yourself in a room full of talent and a room full of designers and you hope for the best.
I have designs I like applied to my helmet, motorcycle, riding suits, gloves,and boots. I have a designer friend of mine put the designs on them for me. I think a livery on the helmet is significant in expressing a rider's personality.
I love New York. It's given me so much as a designer. When I moved here, I wanted to tap into the glamour of the city immediately. More than anywhere else, New York offers itself up - you arrive and get a rush in a flash. It's dazzling. Everywhere you look, there is decoration, from a pair of jewel-encrusted shoes in the window in Bergdorf Goodman to the Chrysler Building. And New York is incredibly democratic. Everyone is packed into this tiny space. You are confronted with all manner of people, and I love that.
To be a good artist / letterer / designer / guitar player it takes practice. A lot of it. More than you can even fathom when you're starting out.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it,'
I had a dual role: designer and advocate.
I enjoyed studying costume, learning about the corsetry and the historical context of fashion. I never had any real intention of being a costume designer.
Thinking like a designer can transform the way you develop products services, processes and even strategy
Industrial design keeps the customer happy, his client in the black and the designer busy.
Jay Harman is the quintessential biomimic, a principled inventor who sees solutions everywhere he looks in the natural world. And he looks deeply, with the soul of a student. He moves with grace from a world of waving sea kelp to the world of sustainable design, bringing nature's wisdom into the board rooms of global companies, to the design tables of the engineers and designers who make our world. This is more than a business book, more than a memoir, more than a new way to solve global challenges. It's a book about a new way to think.
There are two types of girls: those that can make cheap clothes look expensive and those that make designer clothes look cheap.
I've been very lucky. I've had three separate careers: freelance illustrator, then set designer, puppetteer and animator, and now fine artist. I just bluffed my way into every one of 'em!
If more designers had bad backs, we would have more good chairs.
The floating world is the realm of the graphic designer
Once you think you have the formula for good design, you’re dead. You cease to be a good designer at that point.
Every team member who brings intelligence, experience and passion to their creations should be called an artist or designer.
At the point when I wanted to become a designer, I didn't think about, 'Oh, but I'm a woman,' just like didn't think about like, well, 'I'm Chinese' or that 'I'm in Michigan.' You know, none of those things were obstacles to me. I just had this idea that this is what I had to do.
In an ideal world, social responsibility would be a prerequisite for design, and designers would vow to produce beautiful, useful, positive, responsible, functional, and economical things and concepts that are meaningful additions to—or sometimes subtractions from—the world we live in. Indeed, design deserves such thoughtful consideration.
While an artist can choose whether or not to be responsive and responsible towards other human beings, by definition a designer must be.
When you have trouble with things—whether it's figuring out whether to push or pull a door or the arbitrary vagaries of the modern computer and electronics industries—it's not your fault. Don't blame yourself: blame the designer.
If people keep buying poorly designed products, manufacturers and designers will think they are doing the right thing and continue as usual.
Good design is also an act of communication between the designer and the user, except that all the communication has to come about by the appearance of the device itself. The device must explain itself.
To design a desk which may cost $1,000 is easy for a furniture designer but to design a functional and good desk which shall cost only $50 can only be done by the very best
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