I like textures and tones. Sometimes, it will be a melodic feedback from a song or something. I like warm, ethereal sounds. That kind of gets covered in every genre of music, so it could be a rock sample, jazz, soul, reggae.
It's just one of those things like when you're not supposed to laugh, it makes it that much harder to stop laughing. And for some reason Zach [ Galifianakis] and I get in this feedback mood of giggling, and on the set of Hangover we just couldn't get through stuff.
I haven't talked to [Sterling Simm] personally about the situation. We did a couple retweets to make some noise and get a little feedback, but I would definitely consider it. When we had our session for the "All I Know" collaboration he played me a number of records, one being "All These", that were crazy.
A friend will give you immediate feedback and that will be that friend's opinion. An analyst often remains quiet and you hear what you've said and you gain your own insight.
With The Help, I knew folks involved in the project peripherally. I wanted to audition for Hilly Holbrook and part of the initial feedback was: "No, Bryce is too nice." That's part of the reason why I really love auditions as well - you get to try out a character and try out different versions of a character.
The truth is there's so many great TV shows out there now that none of us take absence of awards personally. The most important feedback is the feedback we get from the fans.
We become overly reliant on the strengths that got us where we are today. We also become isolated as we move up in the organization. Unless we have the benefit of assessment, and unless we invite feedback on our leadership, we continue to lean on strengths that can actually work against us, and fail to expand our leadership style in a way that makes us more effective.
When you actually sit down to write some code, you learn things that you didn't get from thinking about them in modeling terms...there is a feedback process there that you can only really get at from executing some things and seeing what works
Don’t try to plan everything out to the very last detail. I’m a big believer in just getting it out there: create a minimal viable product or website, launch it, and get feedback.
Ensure compliance and be responsive to the feedback.
A favorite Wired icon for the information feedback loop, a dragon curling in a circle to swallow its own tail, could become more apt as a symbol of the timeless libertarian paradox: Monopoly verging on feudalism emerges from unregulated competition to bite libertarianism in the posterior.
Critics only make you stronger. You have to look at what they are saying as feedback. Sometimes the feedback helps, and other times, it's just noise that can be a distraction.
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
I mean, making simulations of what you're going to build is tremendously useful if you can get feedback from them that will tell you where you've gone wrong and what you can do about it.
There's nothing more fun than acting on stage with a live audience and that immediate feedback.
I can't express how wonderful it is to get feedback when you've been sort of in a bubble working on something and then you release it to the world and hope for the best. It's like the birth of a musical baby.
There's something about being in a house with an audience, and having that immediate feedback. I started acting because of that energy; it's what feeds me on stage and informs my choices.
When you're free of editorial control, you owe it to yourself to obtain feedback from friends and readers. Some take those criticisms to heart and incorporate it into their work, and some ignore them.
I have learned from Twitter that you get that instant feedback about what people think about what you did.
In business, the market gives you feedback in real time. Your sales figures tell you what's working, what isn't, and how you need to change. If you don't listen to the feedback, you go belly up. In philanthropy, there is no market.
The inherent preferences of organizations are clarity, certainty and perfection. The inherent nature of human relationships involves ambiguity, uncertainty, and imperfection. How one honors, balances, and integrates the needs of both is the real trick of feedback.
Readers have actually changed the way I've done things, changed the course of my career even, about four or five times. Just from reader feedback.
The crazy creatives are the creatives who never go completely mad. They aren't so easily disheartened by the seemingly endless amounts of scrutiny that creative individuals tend to receive because they, like insanity, are the ones who feed off of opposition and negative feedback and manage to continue along with a healthy ambition. It is the crazy that teaches us to use our gifts wisely and own all the attackers.
If you Google some sites about the link between vaccines and autism, you can very quickly find that Google is repeating back to you your view about whether that link exists and not what scientists know, which is that there isn't a link between vaccines and autism. It's a feedback loop that's invisible.
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