I developed some unique software to public it on the web that I call the Folklore Project.
Software touches all of these different things you use, and tech companies are revolutionizing all different areas of the world...from how we shop to how farming works, all these things that aren't technical are being turned upside down by software. So being able to play in that universe really makes a difference.
Open source is an intellectual-property destroyer, I can't imagine something that could be worse than this for the software business and the intellectual-property business.
It's time to re-appreciate the original software: paper.
Our biological body itself is a form of hardware that needs re-programming through tantra like a new spiritual software which can release or unblock its potential.
Sharing the code just seems like The Right Thing to Do. It costs us rather little, but it benefits a lot of people in sometimes very significant ways. There are many university research projects, proof of concept publisher demos, and new platform test beds that have leveraged the code. Free software that people value adds wealth to the world.
There is no neat distinction between operating system software and the software that runs on top of it.
Once you have a truly massive amount of information integrated as knowledge, then the human-software system will be superhuman, in the same sense that mankind with writing is superhuman compared to mankind before writing.
With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We're making plans so that this type of thing won't happen.
I'm not a Luddite completely; I believe in refrigerators to cool my martinis, and washing machines because I hate to see women smacking their laundry against a rock. When I hear about hardware, I think of pots and pans, and when I hear about software, I think of sheets and towels.
The hardest part of the software task is arriving at a complete and consistent specification, and much of the essence of building a program is in fact the debugging of the specification.
...One of the most important lessons, perhaps, is the fact that SOFTWARE IS HARD. From now on I shall have significantly greater respect for every successful software tool that I encounter. During the past decade I was surprised to learn that the writing of programs for TeX and Metafont proved to be much more difficult than all the other things I had done (like proving theorems or writing books). The creation of good software demand a significiantly higher standard of accuracy than those other things do, and it requires a longer attention span than other intellectual tasks.
The structure of a software system provides the ecology in which code is born, matures, and dies. A well-designed habitat allows for the successful evolution of all the components needed in a software system.
Microsoft knows that reliable software is not cost effective. According to studies, 90% to 95% of all bugs are harmless. They're never discovered by users, and they don't affect performance. It's much cheaper to release buggy software and fix the 5% to 10% of bugs people find and complain about.
Software gets slower faster than hardware gets faster. (Or, sometimes known by] Grove [the head of Intel] giveth and Gates [the head of Microsoft] taketh away.)
Doctors can be replaced by software – 80% of them can. I’d much rather have a good machine learning system diagnose my disease than the median or average doctor.
Today many people are switching to free software for purely practical reasons. That is good, as far as it goes, but that isn't all we need to do! Attracting users to free software is not the whole job, just the first step.
To be able to choose between proprietary software packages is to be able to choose your master. Freedom means not having a master.
I am convinced that there is a need for high quality software, and the time will come when it will be recognized that it is worth investing effort in its development and in using a careful, structured approach based on safe, structured languages.
Software is getting slower more rapidly than hardware becomes faster.
Is it possible that software is not like anything else, that it is meant to be discarded: that the whole point is to always see it as a soap bubble?
If in my lifetime the problem of non-free software is solved, I could perhaps relax and write software again. But I might instead try to help deal with the world's larger problems. Standing up to an evil system is exhilarating, and now I have a taste for it.
In 1970, Americans spent about $6 billion on fast food; in 2000, they spent more than $110 billion. Americans now spend more money on fast food than on higher education, personal computers, computer software, or new cars. They spend more on fast food than on movies, books, magazines, newspapers, videos, and recorded music—combined.
By being able to write a genome and plug it into an organism, the software, if you will, changes the hardware.
Robots equipped with software can be designed to do repetitive jobs. All that you need in a factory is a set of dials, an expert, and a dog to keep the expert awake. We will be moving shortly to the next stage to robots with artificial intelligence who can "think."
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