It's harder than you might think to squander millions of dollars, but a flawed software development process is a tool well suited to the job.
I thought, 'Okay, what's going to be my edge, and how am I going to define what I'm doing differently?' Once I had that key idea of the software developer as an artist, once I had that idea, a whole bunch of other ideas flowed from that, because I realized that I need to go study the music industry, I need to study the book publishing and Hollywood and figure out how they do things, why they do them that way, and then I need to borrow, and rearrange, the things that they're doing to fit my industry so that I can invent and create this new industry.
I have found that meditation has helped me with my academic career and has given me insights into musical composition and software design.
I no longer teach meditation, only software design.
The mind is like a computer. It runs programs. Most of the software has been poorly written. It is written in the language of fear.
Consciousness, like a complex system of software, has thousands of levels of nested, self-accessing subroutines
A lot of the parallel processing software we're currently developing for supercomputers is tantric.
Software is a reflection of our own mind. And as our software improves it will not only take on the patterns of our minds more closely, but it will also pick up the energy of our minds; in other words, I think that software is alive.
My ma is an economist. My dad is a software engineer.
The way you write dialogue is the same whether you're writing for movies or TV or games. We use movie scriptwriting software to write the screenplays for our games, but naturally we have things in the script that you would never have in a movie script -- different branches and optional dialogue, for example. But still, when it comes to storytelling and dialogue, they are very much the same.
WTO is not the forum for labour standards. Next, the U.S. will argue the time zone difference is an unfair competitive advantage enjoyed by India that enables our software engineers to work while the Americans sleep.
I know there's been questions about-so how long does that continue-and we've now been very clear about that, that software updates to Symbian devices are expected until at least 2016. So there's a long history still to be paved for Symbian in the future.
In 1991, I co-founded my first start-up, Ink Development, which made software for an early tablet computer.
My favorite programming languages are Lisp and C. However, since around 1992 I have worked mainly on free software activism, which means I am too busy to do much programming. Around 2008 I stopped doing programming projects.
If the users don't control the program, the program controls the users. With proprietary software, there is always some entity, the "owner" of the program, that controls the program and through it, exercises power over its users. A nonfree program is a yoke, an instrument of unjust power.
Software engineering is the establishment and use of sound engineering principles to obtain economically software that is reliable and works on real machines efficiently.
While we bemoan the decline of literacy, computers discount words in favor of pictures and pictures in favor of video. While we fret about the decreasing cogency of public debate, computers dismiss linear argument and promote fast, shallow romps across the information landscape. While we worry about basic skills, we allow into the classroom software that will do a student's arithmetic or correct his spelling.
Karma, memory, and desire are just the software of the soul. It's conditioning that the soul undergoes in order to create experience. And it's a cycle. In most people, the cycle is a conditioned response. They do the same things over and over again.
There are a variety of techniques for breaking software down into pieces and making software development more efficient. Many of these techniques have been sort of... and everybody got excited about but very little benefit was actually derived once the thing was put into practice.
Software is inherently complicated. If you say to somebody I want an airline reservation system, to really say what you want in terms of overbooking and fares, and different airlines communicating with each or schedule changes, it's immensely complex. And so you can't write a program that's any simpler than that full specification.
Another trick in software is to avoid rewriting the software by using a piece that's already been written, so called component approach which the latest term for this in the most advanced form is what's called Object Oriented Programming.
The most important people is to pick people who like to write software and who are good at... good developers like working with each other. And they... they reinforce each other's skills.
In software you can't really add people and expect to get more done, because their ability to understand the program and what's going on it would require so much investment and all their work would require so much review that you'd be more likely to slow things down.
Finding information is either a software question or a question of how much information is online.
The most important thing was the creation of a... a standard, where hundreds of companies build hardware that can all run the same software.
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