The fundamental failure of most graphic, product, architectural and even urban design is its insistence on serving the God of Looking-Good rather than the God of Being-Good.
I see graphic design as the organization of information that is semantically correct, syntactically consistent and pragmatically understandable.
The difference between a good educator and a great educator is that the former figures out how to work within the constraints of traditional policies and accepted assumptions, whereas the latter figures out how to change whatever gets in the way of doing right by kids. 'But we've always...', 'But the parents will never...', 'But we can't be the only school in the area to...' - all such protestations are unpersuasive to great educators. If research and common sense argue for doing things differently, then the question isn't whether to change course but how to make it happen.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
The life of a designer is a life of fight: fight against the ugliness.
The life of a designer is a life of fight. Fight against the ugliness. Just like a doctor fights against disease. For us, the visual disease is what we have around, and what we try to do is cure it somehow with design.
Design creates culture. Culture shapes values. Values determine the future.
The rage for wanting to conclude is one of the most deadly and most fruitless manias to befall humanity. Each religion and each philosophy has pretended to have God to itself, to measure the infinite, and to know the recipe for happiness. What arrogance and what nonsense! I see, to the contrary, that the greatest geniuses and the greatest works have never concluded.
Design is not just what it looks like and feels like. Design is how it works.
Graphic design will save the world right after rock and roll does.
Comic books and graphic novels are a great medium. It's incredibly underused.
Speed is scarcely the noblest virtue of graphic composition, but it has its curious rewards. There is a sense of getting somewhere fast, which satisfies a native American urge.
Of course, I did lots of what would be called graphic design now, what used to be called commercial art.
Everything vanishes around me, and works are born as if out of the void. Ripe, graphic fruits fall off. My hand has become the obedient instrument of a remote will.
A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.
Graphic design is the paradise of individuality, eccentricity, heresy, abnormality, hobbies and humors.
Personally, I'd never seen a graphic novel. I knew they existed because friends of mine like Jonathan Ross collect them and some very literate and intelligent people really rate the graphic novel as a form.
I'm no mathematician, so I'm stuck with the graphic representations.
I really like books that you can kind of hear as much as think about, that are so graphic and visual.
But I think we are seeing a resurgence of the graphic ghost story like The Others, Devil's Backbone and The Sixth Sense. It is a return to more gothic atmospheric ghost storytelling.
My kids love anime, but I don't show them the really graphic stuff
When I put together a graphic novel, I don't think about literary prose. I think about storytelling.
Two things I do well in books are sex and violence, but I don't want gratuitous sex or violence. The sex and violence are only as graphic as need be. And never included unless it furthers the plot or character development
I don't think anyone has written a great graphic novel.
If I had to rank my skills, I have a long way to go before I can write a good graphic novel.
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